Reference board updated

Working on the basemesh

Cool, i like the colors on the 1st reference image.
So is this going to be just a mole? or a humanoid mole with gadgets and straps with tools and such?

Nice progress what application is that? blender?

@3dc
Thanks. Yeah he's a humanoid but I'm thinking a bathrobe or pajamas instead of gear. He's on his day off or maybe retired but has to do some defending, to get the some other elements off his lawn. There going to a big rock elemental/golem that he controls.
The application is Houdini

Nice, i got a stupid grin cause i could see it, hope it works out in the end.

First attempt at sculpting. I'm not really sure if I like it. I'm trying to work out the level of anthropomorphism, and also the level of sylisation to go for.

cool, you might be jumping into to high a subdivision level, you could also try a new(not so new) process and use shapes to make the parts then adjust each them merge each in to the body to get a better understanding of how you want it to look and it's easier to stylize the area's you want to.
Talking about this one:
Here tutorial
It will help a lot and you can get a good base to work from on future projects.(as long as you continue to refine it throughout your 3D journey)
Nice progress so far, if you decide not to do the tutorial and model, you have to go down a some subdivisions add details and then go back up rinse repeat.

Thanks for the suggestion, I should have done it that way to start out with.
I ended doing some more sculpting at a high/medium level then I brought it back to houdini and used the original low poly to retopo it quickly.

Final low poly and 1 level of subdivision. I found that spending more time on the low poly helped me figure out the forms better. I decided to do this instead of going for the high poly sculpt and retopo workflow for this reason.

My plan is :
rigging
cloth sims for the clothes
posing
sculpt the final details in pose
Create the rock elemental and effects connecting them together
Backgrounds objects and scene
Texture everything

13 days later


Pose and basic lighting test with a base for him to stand on

14 days later


Finished the cloth sim


A stone golem/elemental generated using the characters geometry. They are going to be connected together with strands of energy which will glow green, in opposition to the orange light from fire they are defending against


I decided to redo this because the first attempt generated too much intersecting geometry and looked too blobby. I think this version has a more interesting silhouette and looks more dynamic