Took it over into zbrush to start blocking out some clothes and the hair. Starting to refine the face too.

I'm realizing I should probably show my work on the body :sweat_smile: so here are some caps from my quicksaves.
I started in zbrush with a ball
Started with the torso
Added some limbs and drew out some lines for where I wanted the highlights and creases to go
Added more to the limbs

Defined the muscles
Cleaned it up and got it to where I liked it
Then took it over into C4D to retop it. I had a generic female base already, with a simple face and hands, feet, etc. But the loops were good so I refitted it to my new body to make it easier to pose. It also meant I didn't have to model fingers and toes again :grin:

Started blocking out some armor and tried a test render to see how the water might look. Just using GI and AO at the moment with a couple lights for shadows.