I started to work on the trousers. First I masked and extract the mesh from the body, then apply a Zremesher to tweak the shape easily with a low poly count. Then I dynameshed the whole to be able to create the holes. I first masked the shape of each holes, then polygroup by mask. I then deleted this area and then use the curve bridge brush to properly join the two sides of the mesh that remains.
I then dynamesh and tweaked the hole with move and transpose to add some extra fabric that bend down.
This is only the first part and the sculpt stays pretty basic at this point, as I define the big shapes first.
