I hope I can make it in time. Work got me running low on free time.
Anyways, today I managed to sqeeze in some weapon design for her.

Initial thoughts:
1) The laurel is part of the polearm, one way or another.
2) The weapon belongs to someone leading the charge.
3) The weapon should look used. (Got to look a little roughed up to fit a viking.)

How they were met in the final design:
1) Laurel is attached to the tip, giving the weapon some interesting shape distribution.
2) Polearm doubles as banner, without looking too fancy.
3) Broken tip, laurel falling apart, banner is a mess - this thing has been on the battlefield.

I'm not to concerned about giving her a shield. I mean, I most likely will, but I don't think it'll be important enough for me to go too deep into designing it. It'll match the rest of her gear, that's about it.

Can't wait to see the finfished piece, loving the style and design. Really cool idea to mix viking and midsummer elements =) The 2nd sketch with the hero holding the polearm is really good. I like the relaxed pose, kind of regal and confident. Will surely show of both the weapon and hero in an awesome way =) Good luck!!

Since both you and @prinzmoana thought the 2nd one was the most interesting one, I feel very inclined to explore that option more now. I think the final image has to feature the entire character, so I don't know if I can crop it like that tho - could be wrong about that.
Thanks!

Your champion need to be 80% visible or more. I believe knees and up should be sufficient. I mean, if you have a champion from top view or something close to that, the legs are all gone, so a cropped out shin should be more than fine. As long as the judges don't have a really cranky day :wink:

80%? That's not too bad then.
I can work with that, lol.
Fingers crossed for uncranked judges!

Seeing as my drawings were featured on the Cubebrush social medias, I feel extremely motivated.

Here's what she'll look like, save for some pattern work I have yet to do.
I'm kind of just banking on that the painting process just "works out" and I can get all the details down at that stage.

There's still some refining left to do on this sketch, not to mention the back view, but as soon as that's done.....

Paint time baby!

Threw on some rough colors, just to see what it'll look like.
I quite like how it's looking so far.
Will go forward with this.
I'll limit the pattern work to the cloth going down from her belt (is it a loin cloth?), the shoulder strip and those bands wrapping her tunic right below her shoulders.

I wonder... Is it better to adress the back now or do it after I've painted the front?
One option would be to paint the front, then make a copy of it and paint over that.
The other one would be to have a back view with flat colors only, but that requires lineart of the back - which I'd probably want to have done before I start painting.

Giving a Swdish person blonde hair and blue eyes is a bit stereotypical, but I do think it fits well in this particular design - considering the colors of the flag. A bit of a design freebie there, for sure!

I went with the 2nd option, so I had to draw the back before I began painting.
Might go over it with some touch-ups here and there by the end.

For now, enjoy the progress I've made so far on the front view.
I'm happy with how she looks, as I wanted her to have a bit of a masculine face. I mean, it's still very feminine, but I think her jawline and chin makes it look a bit rougher.

I'll most likely leave it in a messy and painterly stage like this once I'm done. Admittedly, I am spending more time than I what'd be effecient at this stage, but I quite enjoy it... so it's sort of fine? Anyways, this character sheet will look nice in the portfolio.

Designing phase is done!

(Ok, ok, the back isn't quite there yet. I'll add the extras later on, but I'll leave it rough like that - unless I have time to spare later on and can render it out to match the front.)

I'm not sure I want the flowers in her laurels, but it's likely I'll add them in later.

I went with some more subtle patters for the various embroidery on her clothes.
From what I can remember, I don't think I've seen patterns that were more complicated than this. They exist, I'm sure, but I like it the way it is now. Not too overwhelming and most importantly - Not something that'll cause me pain in the final painting.

(Added my artist handle and the logo, so that I could post it to other social medias.)

Onwards we go!

Love it... the expression, the pose, the colors, her design in general ❤️

Thank you!
Such an all-encompassing compliment :blush:

I love her design, the details work so well! I agree with your decision for the embroidery it is very beautiful and good luck with the illustration!

Saw this on twitter, love the design! :heart_eyes: looking forward to seeing the illustration :relaxed:

@Gil_Ascher @ems
Thank you for your kind words!
Happy to hear that you like it.


Currently working on figuring out how I wish to pose her and present her in context.
It's a bit of a challenge, but I'll probably post a lot of rough sketches soon.




Dumping some of the sketches I've done.
Not all sketches were created equal...

So far I'm leaning towards the ones I put some rough values on.
I like seeing her at an angle, both from slightly above and below.
Personally, I feel like there's more feeling/emotion being conveyed when at an angle, as opposed to being at the same height as her. Paired with a tilted camera angle, it looks very dynamic and interesting to me.

From what I can tell, the strenghts of a wide canvas would be to showcase more movement and things happening, whereas the tall canvas lets me put more focus on just her.

Not quite sure what I want here to be honest.
It'd be cool to show her in combat being all strong and stuff, but I know that I'd enjoy painting a more calm character piece just as much.

I really like the feeling of the 2nd image though....

I really like the pose/attitude of the second linework, even if you go horizontal you can still balance it out with some areas of rest, maybe it will give you some space to tell something else, like maybe the setting around her.

@Pregium
Yeah, that one really felt badass.
The only thing that kept me from working further on it was how "flat" it felt to me compared to the angled shots. It didn't quite fit my requirements for how dynamic I'd like the final piece to feel. That said, I think everything else you said can be applied to the other ones as well and possible elevate them even further - and I totally did think about it as I kept working on it.

@studio-petercools
Thanks man!
Having some background colors served like a painter's wash for me and helped the colors stay consistent. So far, I've been approaching all the parts in colors in a way similar to that of a traditional painter... not that I have much experience with that, so it's more like that I think it'd be like.