• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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I love her design, the details work so well! I agree with your decision for the embroidery it is very beautiful and good luck with the illustration!

Saw this on twitter, love the design! :heart_eyes: looking forward to seeing the illustration :relaxed:

@Gil_Ascher @ems
Thank you for your kind words!
Happy to hear that you like it.


Currently working on figuring out how I wish to pose her and present her in context.
It's a bit of a challenge, but I'll probably post a lot of rough sketches soon.




Dumping some of the sketches I've done.
Not all sketches were created equal...

So far I'm leaning towards the ones I put some rough values on.
I like seeing her at an angle, both from slightly above and below.
Personally, I feel like there's more feeling/emotion being conveyed when at an angle, as opposed to being at the same height as her. Paired with a tilted camera angle, it looks very dynamic and interesting to me.

From what I can tell, the strenghts of a wide canvas would be to showcase more movement and things happening, whereas the tall canvas lets me put more focus on just her.

Not quite sure what I want here to be honest.
It'd be cool to show her in combat being all strong and stuff, but I know that I'd enjoy painting a more calm character piece just as much.

I really like the feeling of the 2nd image though....

I really like the pose/attitude of the second linework, even if you go horizontal you can still balance it out with some areas of rest, maybe it will give you some space to tell something else, like maybe the setting around her.

@Pregium
Yeah, that one really felt badass.
The only thing that kept me from working further on it was how "flat" it felt to me compared to the angled shots. It didn't quite fit my requirements for how dynamic I'd like the final piece to feel. That said, I think everything else you said can be applied to the other ones as well and possible elevate them even further - and I totally did think about it as I kept working on it.

@studio-petercools
Thanks man!
Having some background colors served like a painter's wash for me and helped the colors stay consistent. So far, I've been approaching all the parts in colors in a way similar to that of a traditional painter... not that I have much experience with that, so it's more like that I think it'd be like.

Trying out some of the things I liked in the previous stage, focusing on how the angle of the canvas and character work together. The only one I didn't like was the vertical canvas with an high angle of the character. It made her fill out the canvas way too efficiently, leaving to little room around her than I'd feel comfortable working with. (It wasn't that bad though.)

After putting some very rough values (I lack the patience to take this step seriously unless it's for work) I realized that the high angles didn't let me see the sky (unless reflected in a puddle or something) and I really wanted to show some nice sunrise-ish colors in my painting to come.

Now here it gets a little interesting. I ended up going quite far with this one despite having been quite against the high angles so far. What happened was that I still had a difficult time letting go of the idea, as I thought it was the lack of detail in the previous versions that held them back.

That was not the case. I simply couldnt' think of anything to put in the background that'd support what I wanted the final piece to convey. Be it structures, nature or people - the piece would just feel so heavy, like the mood would be so heavy, with this angle. The details looked nice, but I couldn't quite figure out the legs. Might've been something with the hips.

At last, I landed on something different. I knew what I liked and what I thought worked in the previous ones. Only thing left to do was to put only those things in the final sketch and ditch the rest.

What I really like is the fact that the angle isn't too dramatic and leaves a lot of room for the design to be on full display. Also a little bit excited to make some more one-off designs for the other vikings in the back.

Now, the question is...
Do I want to just try and wing it with paint straight away or will I do more prep-work?
The answer is most likely the latter, but It's very likely that I'll start painting sooner than usual.

Anyways, progress is being made. At this rate, it should be possible to finish in time.

I wonder if I should add in more people later on. Like, in the far back.
It seems like it'd be worth it. They kind of clutter the composition (lol), but if they're far enough from the main stuff, maybe the value difference can make it work. I'll just have to try it out and see for myself.

For me the composition is already pretty neat.👍🏼
Maybe the people int the back could pull like a cart with a big hunted prey (eg dragon) or something like that. Just an idea ^^

Mmm yes. I think so to.
Feels a bit like the people in the back needs to be put into context.
She's clearly someone imporant among them and that's her thing, but the rest kind of lacks a purpose. At least, for now.

I initially planned on doing something more akin to a sunrise.

But then I saw the potential to put a hole in the clouds and really create some vertical depth through them, so I switched to putting the sun up there instead.

I've also adjusted the positions and size of all the characters to better match up with the perspective.

Yeah... I totally went for the "paint until it works out" approach.

The 'happy accident' of finding the opportunity with the hole in the clouds is brilliant, it acts as a sort of 'halo' to the champion and makes us focus more on them. I love it!

Thanks!
It's almost funny how I didn't see it until just now, considering how I already knew I wanted to have the clouds go round her like that.

I tried to get as much done with the little time I had available.
Grey is such an amazing "color". One second it's warm, another it's cold. When the colors clash, go grey and now it works. I know the theory behind it, but seeing it in action wlays blows my mind.

I think... as soon as I've gotten far enough, I'll start merging layers and just paint on top.
I want any sharp edges to have been made with a brush, rather than a mask. Makes it look less digital to me.

My tablet (it's one of those screen based ones) doesn't seem to accurately show colors to me, so I have to double check them on a different screen afterwards. Turns out everything was a little bit too green. Way more than I intended to.

The lack of cast shadows makes the characters feel disconnected to the piece, but I'm leaving them for later. If you look at the area around her shoulders and head alone, I think you can get a pretty good feel for the target quality of the piece. I'd say I'm aiming to get it all to a level somewhat above that.

Before I get started on polishing, what's left to do are:
* The two guys next to her
* The ground beneath them
* Cast Shadows
* Bringing all the pieces together (making sure everything feels like it exists together or something like that)
* Final Polishing and fancy effects and whatnot

He looks kind of funny rendered out.

Some awesome work here and a very professional way of approaching your design. Thanks for some in depth explanations, i think its the best way for young artists to learn the pipeline. Awesome!

Slow progress. I've been lazy.
I'm not sure why I've slowed down so much.

Anyways, that's the update this time.

@oleg.evglevskyy Thanks man!
I haven't had the time to check out everyone else's work as much as I did previous years, so I'm trying to compensate by leaving stuff for people to engage with, should they come by my page.

this looks just greatt :open_mouth: great perspective and render so far :smiley: I really like the style you have developed