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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
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  • Long time no see! New artworks produced lately
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
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  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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Hi guys,

Nice to meet you! :smile:

This forum has a lot of great talent and motivation! Happy to see this pretty good and clean website!!
Seeking to practice the 3D again, after a long time, I want to thanks the organization, this challenge is really nice to make a come back!!!

So I'm starting to share with you the concept of my Sci Fi champion.

This is the first sketches. Lot of things to be define...but I have lot of things also to "re-learn" for the sculpt!!!!

Thanks and have a good day!

Loving the almighty pig. Really strong character. Awesome job.

Hi guys,

Thanks Malcom, glad that you like it.

I didn't realise that it would be sooooo hard to get back into 3D...
I mainly work in 2D, I just realized that it's been already 6 years that I haven't practiced.

I don't know how far I can get on the polish, because there is so much things to learn and do until the deadline.

I think I can show a little progress on my piggy today.
I'm still trying to figure out where I'm going, but I found the shape and the render for the modelization that I want. Something a little bit cartoony with a hardedge.
The body is still a WIP. And I hope that I will feel more confident with the hard surfacing for the armor.

Thanks. Have a good day.

8 days later

9 days later

Hi,

Here's a some news!!!

Almighty Pig got some clean cloth...

Not sure that they are really clean regarding the number of poly...and I don't know if I will have enough time for a retopology...

Polygon number doesn't count for the submission right?

I'll try to place his weapon tomorrow.

Thanks.

Hi,

here a little uptade with the weapon blockin.

Just a place holder for the moment.


I think I will not be able to add all the details that I wanted on this character.

I've tried something with hard surface style, but in addition of my poor knowledge in digital scultping, a style that i'm not confortable with make me sooooo slow...

Nevermind, all the great wip that I see every hour on this forum, make me motivated and I want to work harder.

and by the way, sorry for the poor english too. :smile:

have a good evening guys.

Hi guys,
The deadline is getting close, and there are is still so much to finish...
I would like to ask you something, I would like to pose the character, with zphere and rigging on zbrush.
After this, I thought that I would paint it using polypaint. But I’m not sure if this is the right workflow.
Can I export the polypaint with the sculpt to make the .mview?
I don't even know how to make a .mview...
Can I export the character as a .mview with zbrush?
Does the poly count for the limit of 20mb on the .mview?
Need a little help for the process after the sculpt please.
With the short time that is left, there are so many things that I’ve missed.

Thank you for your help.

Have a good day.

Hey :smile:

The .mview is an exported file from the rendering software Marmoset Toolbag. This file contain your assets, textures, lights, etc. in order to create a 3D viewport through websites. I don't know if you can create and share it with the trial version of Toolbag, but for this contest you can make some additionnal renders:

-If you are not uploading your model using the Marmoset viewer,
include this sheet in your final submission. This should include both
the front and back of your character in a T-pose as well as close-ups of
interesting details and areas we can't see well with the Final Image
alone. Squeeze everything you have into this one sheet.

Workflows can be a long discussion, but you can still use Zbrush to make your final renders. Texturing with polypaint and pose with transpose master is a good point. You can setup your lights in Zbrush and make some specific renders with differents materials. By mixing your images/passes in photoshop you can have a stunning result.

In other hands, a "most common" way consist to: sculpt the HD model in zbrush/mudbox/whatever, make a retopology, unwrap the UV, bake the details from the HD model and then texturing. And finally rendering.

Thanks a lot or those information!!!

Going to take a look right now. :smile:

Edit:

Oh, I forgot to post a little update.
I finally find a way to make the straps on the pants, and think I find the good shape for his hammer fist.

Of course, He will have one fist on each hand after the polish and details.
I'm a little upset with .mview, the trial version of Marmoset Toolbag does not allow you to export, it's a pity, because I was counting on a dynamic pose for my final submission.
There has been so much great work for this challenge, and even if I haven't had too much time to sleep, the entries here motivate me so much!!!
Have a good day!