Hello everyone, you can call me Azurakue or Azura. I initially started this journey as a hobby after finally gaining the courage to start, which happened 2 years ago. Unfortunately because of being too busy with Uni that is no way related to art, I wasn't really able to study much regarding art and could only improve little by little from self-taught. It's only recently that I found out about this Art School, and I do hope that I can improve alot more from here on out in hoping to become an illustrator. Pleased to meet everyone! ^^

Proportions looking pretty good. When I practice those, I don't put too much concern about the anatomy but rather making sure that the limbs and torsos and everything are the right length.
Super important Tip! When I practice proportions, I realized that the legs are in fact 4 heads long, but they are just slightly shifted upwards a bit. Just take your index and thumb, measure the leg from ankle to the top of the thighs. Then compare the span of your two fingers to the boxes.

It's the same idea with arms. They are measured in heads, they're just slightly shifted!

Looking really nice with this Sandy! Great thickness on the tables! I think if you are able to add the same thickness on the bookshelf it will really tie this all together. Fantastic work!

This has officially been a week since I started Daily Gesture Drawing as well as joining this course!
The gesture drawing itself ranges from 30 secs to 1 min (with the stickmans being 30 secs and the figure-ish being 1 min).
Honestly, I'm still not sure if I get the hang of it. I know this is basically a practice on drawing the gestures, fluidity as well as being confident in one's line. But when it comes to having to draw the bodies in the 1 min gesture drawings, I still haven't gotten the hang of it.

Following along for Anatomy 1 class.
Smhw I ended up drawing handsome squidward and other random stuffs along the way.

One of the assignment of Anatomy 1.
Here, I tried to put together the things I've learnt during the class, using Marc's shading as reference.