Hello, I'm on term 2 right now and so far I have only gotten through the Anatomy 1 section, I'll try to get through the rest of the term by next week so I'll be updating as I go.

I have studied the head construction several times in the past, but it's one of those things that's forever gonna be somewhat difficult it seems, because it has a lot of subtleties to keep in mind. Anyways, I'm happy with what I can do for now and what I learned from Marc, just gotta watch out for the details and small issues. Also, rendering is hard, hope there's a class on that later.

I think you did a great job doing these studies. Your heads from reference look great, especially the last one. I think you should keep that practice going. One advice that helped me (and I see Marc doing it in his tutorials all the time)β€”when drawing, flip the art horizontally from time to time to make sure facial features read well both ways.

Thanks! Yeah I do that from time to time, but I should get on the habit of doing it more.

I just got done with Perspective 2 and it is fairly complex so it's really nice going back to these things to see if more stuff sticks around in my brain this time.

This environment in particular I'm not entirely happy with. It has a lot of issues, but because I feel like I understand them now and know what I did wrong I probably wont be asking for feedback from Marc on it.

  1. The scale, the magnitude is there, but Marc's is way more "intense" because he went for more extreme angles while I didn't, so that helps sell the magnitude of an environment.
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  2. The linework, maybe this is up to taste, but there's a lot of beauty to a more sketchy linework like Marc's, getting caught up with the perfectionism and making every line be perfectly straight kinda robs it of personality and makes the overall place feel very stale. This is a bad habit of mine, can't get rid of it.
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  3. Most importantly, the design, granted it's just an exercise so I didn't spent any time researching or sketching ideas, but it ended up being completely derivative of Marc's work and quite dull, sadly I don't got his visual library and it's not really an issue, just lack of experience, but still wanted to write all of this down for myself to remember were I'm lacking.
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  4. The repetition of the supporting "triangles" and pillars is wrong, I understood later how to use the repetition technique correctly, but didn't feel like fixing it because it looks fine as is, but they are not evenly spaced and wrong in size.


Not sure about this guy's legs, maybe the knees are a little low?

Hey @emrepoart

Amazing pieces here! Congrats!
And I love the way you approach your rendering. So nice and subtle. Especially on the 3-point perspective assignment, it turned out amazing!

I'm on my way to finishing the anatomy class of term 2 as well, it was nice to see what the final head construction and study will look like. Loved your renders there, but especially like the ones that are just the lineart.

Congrats again for all the good work :smiley:

Really good exercises you have done here. The only thing I would say is that like you said, the is something weird about the legs, but the rest is fine ;D

My Photoshop for Digital Production 2 class assignments, I wasn't all that eager about some of the things in this class so I didn't put as much effort I suppose. The logo making I think is useful, but I didn't feel like Marc taught what could actually be interesting about it, on one hand I don't think or expect logo making to be all that useful or necessary for a career as a digital artist, on the other hand there's an interesting aspect in the difference between normal logos for companies and logo making for the entertainment industry, they tend to be more volumetric, with more textures and effects and this also tends to be the case with UI for videogames as opposed to more simple UI for apps or websites. I was hoping to learn that sort of stuff, because I'm a graphic designer myself and in this world you would never make overly complicated designs, simple is key most times.

I tried my hand at a more intricate logo design, but it didn't pan out :sweat_smile:, just a weird logo in the end. I skipped the vector monstes assignments, there are some companies or studios out there that might need vector based artists and go for it if you're into it, me personally don't care for it and as much as I know using illustrator a company wouldn't bother hiring a half assed vector artist without a portfolio with vector art I believe so I don't see much point in that myself.


As for designing a box, perhaps I didn't understand the real point of such an assignment, but if it's just for the sake of showcasing a product as Marc does, I would invite for anyone who's reading to just look up "box mockups" online, there's ton of free mockups on the internet from people that dedicate themselves to that stuff, it's gonna look and function much better than putting down a bunch of time to half ass box mockup.

Having said that, I do think learning the smart object functionality in photoshop is useful, it might just come in handy one day who knows.

I still have to get through Visual Communication 2 class, but for now I'm done with the Term 2 assignments so I think I'll be moving on to Term 3 after that.