• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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Hello, I'm on term 2 right now and so far I have only gotten through the Anatomy 1 section, I'll try to get through the rest of the term by next week so I'll be updating as I go.

I have studied the head construction several times in the past, but it's one of those things that's forever gonna be somewhat difficult it seems, because it has a lot of subtleties to keep in mind. Anyways, I'm happy with what I can do for now and what I learned from Marc, just gotta watch out for the details and small issues. Also, rendering is hard, hope there's a class on that later.

I think you did a great job doing these studies. Your heads from reference look great, especially the last one. I think you should keep that practice going. One advice that helped me (and I see Marc doing it in his tutorials all the time)—when drawing, flip the art horizontally from time to time to make sure facial features read well both ways.

Thanks! Yeah I do that from time to time, but I should get on the habit of doing it more.

I just got done with Perspective 2 and it is fairly complex so it's really nice going back to these things to see if more stuff sticks around in my brain this time.

This environment in particular I'm not entirely happy with. It has a lot of issues, but because I feel like I understand them now and know what I did wrong I probably wont be asking for feedback from Marc on it.

  1. The scale, the magnitude is there, but Marc's is way more "intense" because he went for more extreme angles while I didn't, so that helps sell the magnitude of an environment.
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  2. The linework, maybe this is up to taste, but there's a lot of beauty to a more sketchy linework like Marc's, getting caught up with the perfectionism and making every line be perfectly straight kinda robs it of personality and makes the overall place feel very stale. This is a bad habit of mine, can't get rid of it.
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  3. Most importantly, the design, granted it's just an exercise so I didn't spent any time researching or sketching ideas, but it ended up being completely derivative of Marc's work and quite dull, sadly I don't got his visual library and it's not really an issue, just lack of experience, but still wanted to write all of this down for myself to remember were I'm lacking.
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  4. The repetition of the supporting "triangles" and pillars is wrong, I understood later how to use the repetition technique correctly, but didn't feel like fixing it because it looks fine as is, but they are not evenly spaced and wrong in size.


Not sure about this guy's legs, maybe the knees are a little low?

Hey @emrepoart

Amazing pieces here! Congrats!
And I love the way you approach your rendering. So nice and subtle. Especially on the 3-point perspective assignment, it turned out amazing!

I'm on my way to finishing the anatomy class of term 2 as well, it was nice to see what the final head construction and study will look like. Loved your renders there, but especially like the ones that are just the lineart.

Congrats again for all the good work :smiley:

Really good exercises you have done here. The only thing I would say is that like you said, the is something weird about the legs, but the rest is fine ;D

My Photoshop for Digital Production 2 class assignments, I wasn't all that eager about some of the things in this class so I didn't put as much effort I suppose. The logo making I think is useful, but I didn't feel like Marc taught what could actually be interesting about it, on one hand I don't think or expect logo making to be all that useful or necessary for a career as a digital artist, on the other hand there's an interesting aspect in the difference between normal logos for companies and logo making for the entertainment industry, they tend to be more volumetric, with more textures and effects and this also tends to be the case with UI for videogames as opposed to more simple UI for apps or websites. I was hoping to learn that sort of stuff, because I'm a graphic designer myself and in this world you would never make overly complicated designs, simple is key most times.

I tried my hand at a more intricate logo design, but it didn't pan out :sweat_smile:, just a weird logo in the end. I skipped the vector monstes assignments, there are some companies or studios out there that might need vector based artists and go for it if you're into it, me personally don't care for it and as much as I know using illustrator a company wouldn't bother hiring a half assed vector artist without a portfolio with vector art I believe so I don't see much point in that myself.


As for designing a box, perhaps I didn't understand the real point of such an assignment, but if it's just for the sake of showcasing a product as Marc does, I would invite for anyone who's reading to just look up "box mockups" online, there's ton of free mockups on the internet from people that dedicate themselves to that stuff, it's gonna look and function much better than putting down a bunch of time to half ass box mockup.

Having said that, I do think learning the smart object functionality in photoshop is useful, it might just come in handy one day who knows.

I still have to get through Visual Communication 2 class, but for now I'm done with the Term 2 assignments so I think I'll be moving on to Term 3 after that.

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