YES ! I finished it !

More final images at the bottom !

Hi all !


PDD here :smile: ! for some reason it doesnt update/refresh my forum profile pic :(.
This is my entry for ARTWAR2 !


UPDATE * :

This is the desired concept for the final 3D piece, hopefully I will be able to nail this look :smiley: . More detail pics in below replies.


Original Debut Pos

this quickly showing my moodboard and quick sketches of for my entry 's idea. I will go into more detail into the back story and write more about her design in next update - final concept. For now I just got some quick doodle and a mood board :P. I hope I will finish her on time and no rushing this time.

I will update some small WIP regarding Pisciasa on my Twitter and FB page before putting them all as a proper update here. So in case you might be interested :wink: !

Ahh man I just discovered your work recently(Kamikaze mech - love all of them) and now your entering artwar... Such an awesome start. This looks really promising. Look forward to further updates.

Mmmm that is a yummy concept. Looking forward to the execution.

:smile: Glad to see you enter. I really like how you're putting a bit of mechanical pieces into the heads behind her. Think your going for hair shaders like Exparia?

Looking awesome!! Cant wait to see your clay work :grinning:

@malccom : Thanks man ! yeah the Kamikaze one was for my long time Artstation challenge. But it was dragged for too long :stuck_out_tongue: and I planned too many thing for that one so that I didnt finish it on time XD. I will sort everything out more nicely this time so that I wont have to be so rush for this one 's deadline submission.

@javi_oses Thanks ! Actually I am planning not to use Zbrush heavily this time, but just draft sculpt to quickly block out the big proportion, I am thinking of modeling out all the detail within Maya for more accurate and cleaner result :P.
@brohmyr : Thank you !
@RogerP: thanks :wink: ! am looking forward to it myself too lol .
@Zerraze : Thanks, they are mech - dragon fishes living at bottom of the dead sea :stuck_out_tongue: . The Hair like Exparia would consume times and they might not work for such long hair, so I am still thinking if I have to manually model / texture them all XD.

Okie, Here we go . :smiley: just finished the linart for my concept art. 2 days of work so far. I gotta work a little bit on the color tone before moving on modeling her and the duo fishes.

Pisciasa is one of my many OC in my own concept series where mutant human with
superpower co-exist with bio mech monster.
I designed her based on my horoscope signs - pisces :stuck_out_tongue: that 's why she got 2 fishes swarming around. These are modified bio mech dragon fish, kind of fish that are only found at the very bottom of the sea where light cannot reach. That 's pretty much my base idea for Pisciasa, well enough ranting for today update :P. I have more to come so gotta save them up for other updates as well lol.

Damn now I wish I based my idea on Aries since I am a Aries. This looks awesome. I look forward to see how you tackle the mechanical bits of the fish as well as the coloring of the character. From your reference, red and golds seems to be nice choices but of course, thats all up to you.

haha , thanks.
I also did a concept for a Aries based character ( as my wife is Aries :stuck_out_tongue: lol ) and in middle of modeling stage of the project then Artwar2 show up so I decide to temporary put it on hold .
The mechanical bits of the fish are mostly based on Horizon Zero Dawn so more or less I will try to replicate the look from them .
Yeah , Red and Gold is basically what I am having in mind too, primary color will be matte carbon black and shiny silky black :smiley: !

Sounds awesome. A matte carbon black sounds awesome. Damn, now I want to see the Aries piece as well. When artwar is over. :smiley:!

This looks absolutely incredible. If you manage to create the same masterpiece as a 3d model you most likely going to win. Looking forward to the progress. :smile:

Best of luck bro. The concept is amazing. Love the colors. They're more amazing than I was expecting.

wow this is amazing, very nice :smile:

Wow...that's a fantastic concept! You put WAAAAY more effort into your concept than I did on mine. :sweat_smile: I'll bet she looks all the better for it though - Lookin' gorgeous!

uhm, yeah I spent like 1 solid week into this concept , hopefully I could get the 3D right :stuck_out_tongue: ,

ahh man this is looking so good already. The eyelashes are awesome and the face is looking really good so far. This is motivating.

OMG! That concept!

Wow @phungdinhdung Way to have a nice high set bar. Good job! Keep it up. It's nice that you are taking the time with your concept so it rocks. Really like the colour choices. Good luck!

Hi! Great concept! Good luck with model stage!)

I love this topic,! the concept is fucking amazing,I can't wait to see the 3d model :grinning:

Thanks everyone for the comments :grin: really keep me motivated working on this one.
some little update before bedtime,

I ve been struggling with modeling her twisting long hairs tonight, hopefully I can figure it out by the first day of new year, tomorrow :P.

So far it's looking really good. It's really matching up with you concept really well. I can see why it would be a struggle. There's so much hair.. :confounded: .. But at the end I know it'll be awesome. :+1:

Wow definitely going to follow this piece of yours, looking very cool so far, both 2d and 3d wise!

Badass concept! You should join the 2d category :wink:
Great start on that 3d model to!

Thanks everyone for the comments ! it really keep me working hard on this project :smiley: !
I am working on modeling Pisciasa base mesh and hair model atm , so havent got any major update yet, but just realize that I havent upload the 2D model sheet I made for her so here she is. The reason I have to take extra step to make this sheet is that I tried to model without model / sculpt sorely base on Concept in some of my past projects but then I fail terribly capturing the proportion and feeling of the 2D concept :frowning: . Sometime I feel it's way more easier to adjust shape & proportion in 2D medium rather than in 3D like modeling / sculpting.

Ah , right and the fishy . Quickly made this so I dont need to blind-guess sculpting too much in Zbrush later.

some bonus views :P. well.......that help with the model too....so ... yeah.

I look forward to it. I do believe doing a model sheet can be very helpful, specially when it comes to adjusting shapes and proportions like you said. I'm still new to doing 3D, so I think its a great tip/ step to do.

The mecha fish looks awesome. I really wonder how'll it'll look in 3D.

okie I improved my base mesh for Pisciasa a bit, so to sum it up :
This is deformation & articular joint test of my base mesh for Pisciasa. Did several quick test using default Voxel skinning at 128 res, no manual weight painting just yet. I move back & forth several time to find the best optimal combination of topology flow and articular joints position to maximize linear-blending skinning results.
The colored lines of the model are just aid my process of specify the topology of the model, red line indicate the most important loop, Orange is less important but a should-have if tris-count allowed, Black line is the middle lines to separated model in half or quarter that will help with the UV seam later.
Better result will be able to achieve by the further use of weight paint fixing and corrective blendshapes .

I wasn't expecting an awesome tutorial/tip to come with the update. You really captured the proportions of your character really well. When I do my retopo I'll be looking at this again.
Wish there were more shots of the hair because it looks amazing. Keep going man.

Thank you everyone for your kind comments :heart: ! :smiley:
Here 's what I have so far for Pisciasa model, I can quite say that the modeling for the girl is done, I will definitely need some more polishing here and there on the model while I am working on the texture later ( like adding more micro hair strands, facial features or clothes folds etc ) .
But yeah, time is running out so I gotta move on to the fishy next.




All the hairs are modelled raw and purely in Maya using traditional polygon modeling . I tried with Zbrush at first then I failed miserably , I can't really control the curvature and shape/ twisting sides of the hair clumps perfectly in Zbrush ( by perfect I mean to match with the concept ) these are the closest I can get, If I have more time I will come back and put more time in to detailing the hair model a bit more.