Forgot username or password?
hello buddies, for this concept i imagined a world with a city- atmospheric level that covers everything like a canopy, a really advanced civilization, that has to face a new start after some destroyer class spaceships crashed throught the first level of buildings, overall the war left the city really suffering so the new buildings are a mixture between salvaged stuff and futuristic design solutions. The main challenge for the citizens is to remove or convert the crashed ships in something usefull.
Roberto Bianchiinfo@pregiumart.comwww.pregiumart.com(i don't have twitter)https://www.facebook.com/pregium/
here are my first pencils and mockups if you step by i'd love to hear your thoughts!
Epic vision - can't wait to see it finished. As for choose a specific shot I think I like the first render the most. Keep up excellent work!
RegardsJonatan
been held away due to work's crazy deadlines here's a small update on how i'm imagining the piece
I like the colour scheme a lot. Looking forward to the progression.
today's progress, tweaked the color scheme a bit and started the detailing, i wanted to push the crazyness a bit including some cold tone and trying a twist with some green, if it doesn't convince me at the end i will come back to the original scheme
left
today's update
Nice 3D mockups and color scheme! It's a little hard to make out what's going on in the picture, but I think it will become much clearer once you put some more work into it. Keep it up!
updates, started the detailing of the upper right city, added people(still to refine) changed the shipwreck/hull city a bit and added some more lighting/atmosphere
Hello @Pregium I really like the feel of your work. I agree with @raedrob on it was a bit hard to make out certain parts, you put a quite good effort into it, and it looks much better now in my opinion. Good work so far!
People! i need your help! i'm trying to boost the readability of the piece wich route you think is the best? thanks in advance!
here's what i came up to after some feedback
i think i'm done with the illustration, now time to gather all the small bits to make a more detailed explanation of what's goin on
Looks interesting, can't wait to see how it turns out!
here's the callout
colour varianti wanted to try an other variant making the blue more clear that is poisonous air and so turning it to green but i'm not liking it too much. the toxin feel is exalted but at the cost of the overall remaining mood
I agree the original colours work better. The variant looks pretty jungle-like.Great callout sheet! Totally outshining the rest of us
i don't know why but in my final i lost the option to click and enlarge the pic, you have to do it manually with the right mouse button.. weird...