A few more select concepts, this time a refined version of Kuno's 'devoted' where they screw hookah pipes onto themselves, as well as looking at the canopies in a bit more detail. I wanted the devoted to be somewhat frail and feeble, but hailing from a similar design philosophy to the giants, perhaps saying something about their makers?

I thought it would be interesting to have the religious symbols of these worshippers to be an array of electrical symbols. I came across so many great designs while looking at them, some give a very nordic rune vibe. I created some alphas for use later in the project so we have them ready. If you're interested I also put up a link on gumroad if you'd like to use them for free -

Really like the concept art and Ian McQue's work so I will be keeping a close eye on this one! I love the robot hand reaching out, gives me terminator feels!

I love the idea that their religious symbols would be based on electrical symbols, really nice detail.

Cheers! It's a shame that didn't make it into the final concept, haha!

A start on modelling the giant, with the new live boolean feature you can really get creative with forms efficiently and non destructively, just a shame it messes up your topology so much. I also think it's important to keep looking at the silhouette from time to time just so it reads well.

Hi !
It shoud be nice, you've got some cool ideas!
It's funny because we thought about making a scene around ancient giant mechanical stuff too :smile:

It will be interesting to see how we will work with a similar subject

Have fun !

That's exactly what I thought when reading yours! Haha :smile: be interesting to see how we approach it in different ways. Good luck!

Finished retopology of all the mech's pieces, making sure they're ready to be sculpted on for smaller details, UV's are done as well and everything should be ready to be baked down for when the high poly is done. A few test renders for fun in Keyshot too.

This is shaping up nicely, you've done a lot of work. Those symbols are a really nice touch too, will add a lot of depth.

Some of the base details of the mech done, I'm planning on going over everything with a few scratches and scrapes to weather it a bit, was difficult at first trying to incorporate a certain style and have it consistent, as well as deciding about detail density of areas. Finding hardsurface to be a lot more deliberate and considered than organic.

Mecha is really great, I cant wait to see it finished ! :sunny:

Hi Goat !
Haha I know the struggle about putting details everywhere !
Maybe you should think about how the environment could affect your object. For exemple, the scratches on the plate behind the pipe may look odd, as that part should be protected a bit by this pipe.

Aside from that, it looks great so far :smile:

Yes definitely! It's something that bothered me a bit too haha, I'd have liked to go back and change it slightly but by then it's history had be deleted :frowning: I know it's a small thing but it does definitely make a difference. Something to keep in mind for the future I guess! Cheers for the input :smile:

Finally got all the wear and scrapes finished over the mech, took a lot longer than I had hoped for! You can probably even see where I transitioned into more focused scratches halfway through haha. Next I'll be baking some maps from these.

Started painting now, the head's going to be laying on the water and so I kind of 'bleached' that area a bit. What's peoples thoughts on the style? I don't want to add a whole lot of detail to the paint, just keep it quite flat and vibrant really.