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Been a while since the last update, mostly been assembling the scene with all the props and getting everything into unreal engine, also finally began working on the vegetation for the ground, not really done this before so if anyone has any tips then it would be most appreciated! I want to try and keep the vegetation congruent with the rest of the world too so if anyone thinks anything is out of place please say
These two ways of blending grass with landscape color-wise should help you a lot
http://oliverm-h.blogspot.de/2014/08/ue3ue4-landscape-grass-blending.htmlhttp://ulrichthuemmler.blogspot.de/p/udk-world-color.html
Thankyou very much! I'll try some experimenting with these
Been continuing with the foliage, having a lot of fun with the UE4 foliage system. Showing a few of the vegetation maps, I wanted to keep them really simple to complement the style, and get things done fast of course!
Nice concept and great work with the fancy textures! GJ!
Sculpted by Kuno. Managed to squeeze these bowls and cup in in time for the deadline. It's been really great working with him!
This turned out great, guys! I love the foliage, especially. Best of luck!
man, that's a really whole world! great job!
Thankyou very much guys I really appreciate it!
Great piece guys! We really like it! Loved the morning like atmosphere!