@patrycja.lerch @br00dley - Thanks , glad you both like it.
update WIP, and oh boi I have an idea for keyframe art.
will post in Sunday
@daceronine @patrycja.lerch Ayyyyyy thanks for good word.
This week push final creature design, since I have little bit of time before move on to environment part, I draw 1 more final bosses. So this week showcase 2 creature design, mark the end of creature journey.
Lets start with creature that I do last week.
Title: The Exemplar Knight
Description:
General Gilliam was a ferocious general leading the Herius military army, yet the most humble servant of King Herius. During the final moment, Gilliam lead a defensive stronghold repel the ofensive rebellion army until the surrounding outpost demolished one after another. Gilliam eventually get caught surrounded and served as example faith of humble warrior, in the end Gilliam was beheaded along side with his humble steed.
Perhaps the new plant revival of humble knight no longer recognizable it former self but muscle memory still served the senseless king, guarding the lower floor from unwanted guest. Gilliam surrounded body life essence was from otherworldly planet plant infection, given by Lunadrean immoral experimentation, birth the undying creature for the year to come.
Exemplar Knight has humanoid skin texture a long with crystalize mineral capable to produce strong arc lightning as energy weapon.
This keyframe art taught me how to create shiny bright object and usage of motion blur.
Exemplar Knight and it outdated spear + plant infected manipulated spear
Parasitic plant infested headless steed
story sharing:
When I paint lighting, I always thought it should be as easy as ABC and boy I was wrong.
During the early stage, I draw a ton of electric arc without reference. So the arc looks long and big. Thought too unnatural so it grew more and more curvy until the pic below as final look.
Sooo now duplicate the layer and change to add blending mode, I notice does not look shiny
So I Gaussian blur the add blended layer , duplicate the blurred layer and change to add glow mode and voila, the effect pop.
The above electric arc is ridiculously interruptive in the art, so I have to use mask to brush off unwanted electric arc, added breaking ground for better effect.
mask off
mask on
Green background
Finally, the final bosses, 2nd phase of previous King Herius art
Long story short I felt the quality of previous King Herius does not satisfy with my taste, so I added one last creature to end feeling beautifully eldritch, and I am sated.
Title: Forgotten Solitary Queen
Description:
Queen Herily, spouse of King Herius. An anonymous princess was absense from transcript ever since marriage, not even mention in surrounding ruins. Mausoleum of Queen Herily was forgotten and undocumented for avoid disturbance result only few descendant can guess the whereabouts. The expeditor recognize her because the poses and flower matches the description of King Herius memoir.
Every touch of Queen Herily will solidify and forming icy crystal, in such it form a icy mace from candle stand.
After the death of King Herius, Queen Herily molted from King Herius back of lifeless shell evolve metamorphosis, leading the perfect result Lunadrean scientist wanted.
Keyframe 01
Creature introduction + frosted candle stand forming Crystal Mace
Keyframe 02 - Metamorphosis from back of lifeless shell
Additional creature info
Now I feel happy and sated with my design, I would move to final few page of portfolio.
And that's it for this week, thanks for reading.
@mitsuki-youko Ayyy thanks, was thought to use wing-ish design but due to world design related to infestation so I change to flower petal. Not final btw, thought about making more parasitic.
@daceronine Ayyy thanks, glad u like it. Yeaaa lighting is hard when visual memory dont cooperate.
@patrycja.lerch ayyy thanks, glad you like it.
This week working on 1 cover art, 2 parasitic plant, and 1 rework character.
Cover Art (WIP)
I decided to use some 3d as base shape. First model the shape and by some game art I notice, they will copy paste a lot of same building and just change the shape. So I copy their workflow and voila, just like gothic architecture.
3D Model
still WIP
Follow up is 2 "plant" design
WIP
Idea of Helicblight Thorn
Helictites
Finally, character armor rework. Design main concern is to look royalist just like real life but previous design I don't feel imperial look so I decided to redesign and placement in much concept art way.
Real life armor are ridiculously decorative
Previously (Will still include for character introduction)
New one with concept art placement
The front and back render are using completely different method to render.
-The front are using Marc taught method with soft brushes - took me 6-8 hour from start to finished (Zoom in all the time)
-The back are using Marc layering technic with watercolor from CSP - took 2 hour without zoom in.
-I'm using 3D cheated a little bit, learn it in my heart time is money so does my time is energy, is tiring if I keep sketches gesture pose first, beside is just relaxed pose so yea.
-Overall took 14 hour.
Gotta say different workflow create different result eh.
Share some of my workflow
Soooo I really like this Youtuber Hardy Fowler way of emphasis of his art, so I did not watch his video and just look at his thumbnail and trying to crack the art. Btw his lighting skill is good so I suggest to check him out.
Hardy Fowler creature
Soo what do I do? I create a gradient and just mask it, then use eraser to erase the part I dont want to influence.
I create a folder and mask the character to prevent gradient overflow, below is if I dont use mask.
The idea is not brighter the emphasis part, but darker the surrounding so emphasis part pop, background also need to cooperate with your shadow color to pop.
Anyway here is the file below incase you want to check it out, not that inspiration-ish but sharing is caring. File is convert from CSP to Photoshop.
Photoshop file of my character - Sharing is Caring
Andddd yeah that's it for this week, is tiring but almost near the end already and I confident can be done before new year to come.
Oy, impressive work as usual, incredibly detailed. That's an interesting insight into lighting. It does make a huge positive diference there.
You seem to be putting a lot of effort into world building and lore, is the whole thing organized somewhere we can see it? It would be a fun read and you could get some feedback if we could go through it. It's also kinda hard to read the text in some of these images.
You don't have to of course, if you plan to eventually put it together and publish the whole thing in a portfolio that's cool too.
@mitsuki-youko ayyy thanks, yeaaa gothic building always feel impressive marvel human ever design.
@daceronine ayyy thanks for kind word, tq tq. Most of lore and world building setup I create in CSP and Photoshop has posted over here. So most of thing starting from November until now are improvised but still retained main setup. I posted a Artstation link below so you can glimpse through the earliest (Starting from 22nd March I think) setup.
This week complete remaining environment concept idea, annnnnd I finally done.
First off, I have to use 3D to form the basic shape to save me tremendous amount of time, so most of the drawing/painting used 3D.
- Table of context + zoom in
Planned from beginning to include a catalog to refer page, so I decided to draw a "Level Design" map. However it's just black and white with some color to indicate walkable path, boss area, and interest point.
The design I follow back my previous environment art layout, now it expand to more detailed.
Previous environment art
Used 8K to draw this so when I zoom in it still clear, but when publish will be 4k because Artstation prohibit more than 10mb for free user.
Zoom-in , you will notice sloppy linework when you keep zoom in.
3D
Was thinking to put arrow and 'treasure' for indication but it's too interruptive so removed.
2 . Castle of Abandoned
Main focus of this portfolio environment art is the castle soooooo I have to focus on the castle, just 1 floor.
Rearrange and rotate castle, better view.
3D
Finally a portrait, but its just prop and story telling. Portrait of deceased King Herius.
Final arrangement in portfolio
3 . High Hall of Devourer
The boss room and end of expedition
3D
Final arrangement
4 . Lady Herius adjustment
Added extra hand, dangling King Herius, swaying hair, and added 2 more gang.
Added demonstration of flower blooming
Added extra tired eye and deforming face, sorry for gory feature. Probably will adjust eye to more following King Herius tired eye.
5 . Mysterious plant added extra fruit
At one point I saw Last of Us zombie and was thinking, what if I added color orange and yellow. And the idea is form from some type of ant colony. And sorry again for gory stuff.
6 . WIP cover art, King Herius Boss room (WIP)
I'm planning to use photo bashing method for this to practice matte paint, so expect photo bashing quality (which I'm very poor skill in this huhu).
View of Boss room (WIP)
3D
Sharing some drawing story.
Wanted to talk about this piece
By now I think we both agree this is a really busy piece, and I have to keep push the middle white tentacle to one side because its really busy, you can share your input and I'm ok with it.
I have to added something for better distinguish between wall, and different floor. Difference of what do I added between this 2 before and after.
Before
After
I use texture brush as border effect to easier distinguish object. Well it's look distinguishable but it still busy in middle, hell everything look busy.
Annd that's it for this week, once I'm done the cover and I will start some graphic design for name and page 'UI' and page rearrangement annnd Voila it's done, the portfolio is complete.
Thanks for reading, andd Merry Christmas everyone and I hope everyone have a good holiday.