- Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?in24.3k
- Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with youin1.4k
- memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawingin
- studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.in22.2k
- Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!in800
- Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!in48.4k
@mitsuki-youko Ayyy thanks, was thought to use wing-ish design but due to world design related to infestation so I change to flower petal. Not final btw, thought about making more parasitic.
@daceronine Ayyy thanks, glad u like it. Yeaaa lighting is hard when visual memory dont cooperate.
@patrycja.lerch ayyy thanks, glad you like it.
This week working on 1 cover art, 2 parasitic plant, and 1 rework character.
Cover Art (WIP)
I decided to use some 3d as base shape. First model the shape and by some game art I notice, they will copy paste a lot of same building and just change the shape. So I copy their workflow and voila, just like gothic architecture.
3D Model
still WIP
Follow up is 2 "plant" design
WIP
Idea of Helicblight Thorn
Helictites
Finally, character armor rework. Design main concern is to look royalist just like real life but previous design I don't feel imperial look so I decided to redesign and placement in much concept art way.
Real life armor are ridiculously decorative
Previously (Will still include for character introduction)
New one with concept art placement
The front and back render are using completely different method to render.
-The front are using Marc taught method with soft brushes - took me 6-8 hour from start to finished (Zoom in all the time)
-The back are using Marc layering technic with watercolor from CSP - took 2 hour without zoom in.
-I'm using 3D cheated a little bit, learn it in my heart time is money so does my time is energy, is tiring if I keep sketches gesture pose first, beside is just relaxed pose so yea.
-Overall took 14 hour.
Gotta say different workflow create different result eh.
Share some of my workflow
Soooo I really like this Youtuber Hardy Fowler way of emphasis of his art, so I did not watch his video and just look at his thumbnail and trying to crack the art. Btw his lighting skill is good so I suggest to check him out.
Hardy Fowler creature
Soo what do I do? I create a gradient and just mask it, then use eraser to erase the part I dont want to influence.
I create a folder and mask the character to prevent gradient overflow, below is if I dont use mask.
The idea is not brighter the emphasis part, but darker the surrounding so emphasis part pop, background also need to cooperate with your shadow color to pop.
Anyway here is the file below incase you want to check it out, not that inspiration-ish but sharing is caring. File is convert from CSP to Photoshop.
Photoshop file of my character - Sharing is Caring
Andddd yeah that's it for this week, is tiring but almost near the end already and I confident can be done before new year to come.
Oy, impressive work as usual, incredibly detailed. That's an interesting insight into lighting. It does make a huge positive diference there.
You seem to be putting a lot of effort into world building and lore, is the whole thing organized somewhere we can see it? It would be a fun read and you could get some feedback if we could go through it. It's also kinda hard to read the text in some of these images.
You don't have to of course, if you plan to eventually put it together and publish the whole thing in a portfolio that's cool too.
@mitsuki-youko ayyy thanks, yeaaa gothic building always feel impressive marvel human ever design.
@daceronine ayyy thanks for kind word, tq tq. Most of lore and world building setup I create in CSP and Photoshop has posted over here. So most of thing starting from November until now are improvised but still retained main setup. I posted a Artstation link below so you can glimpse through the earliest (Starting from 22nd March I think) setup.
This week complete remaining environment concept idea, annnnnd I finally done.
First off, I have to use 3D to form the basic shape to save me tremendous amount of time, so most of the drawing/painting used 3D.
- Table of context + zoom in
Planned from beginning to include a catalog to refer page, so I decided to draw a "Level Design" map. However it's just black and white with some color to indicate walkable path, boss area, and interest point.
The design I follow back my previous environment art layout, now it expand to more detailed.
Previous environment art
Used 8K to draw this so when I zoom in it still clear, but when publish will be 4k because Artstation prohibit more than 10mb for free user.
Zoom-in , you will notice sloppy linework when you keep zoom in.
3D
Was thinking to put arrow and 'treasure' for indication but it's too interruptive so removed.
2 . Castle of Abandoned
Main focus of this portfolio environment art is the castle soooooo I have to focus on the castle, just 1 floor.
Rearrange and rotate castle, better view.
3D
Finally a portrait, but its just prop and story telling. Portrait of deceased King Herius.
Final arrangement in portfolio
3 . High Hall of Devourer
The boss room and end of expedition
3D
Final arrangement
4 . Lady Herius adjustment
Added extra hand, dangling King Herius, swaying hair, and added 2 more gang.
Added demonstration of flower blooming
Added extra tired eye and deforming face, sorry for gory feature. Probably will adjust eye to more following King Herius tired eye.
5 . Mysterious plant added extra fruit
At one point I saw Last of Us zombie and was thinking, what if I added color orange and yellow. And the idea is form from some type of ant colony. And sorry again for gory stuff.
6 . WIP cover art, King Herius Boss room (WIP)
I'm planning to use photo bashing method for this to practice matte paint, so expect photo bashing quality (which I'm very poor skill in this huhu).
View of Boss room (WIP)
3D
Sharing some drawing story.
Wanted to talk about this piece
By now I think we both agree this is a really busy piece, and I have to keep push the middle white tentacle to one side because its really busy, you can share your input and I'm ok with it.
I have to added something for better distinguish between wall, and different floor. Difference of what do I added between this 2 before and after.
Before
After
I use texture brush as border effect to easier distinguish object. Well it's look distinguishable but it still busy in middle, hell everything look busy.
Annd that's it for this week, once I'm done the cover and I will start some graphic design for name and page 'UI' and page rearrangement annnd Voila it's done, the portfolio is complete.
Thanks for reading, andd Merry Christmas everyone and I hope everyone have a good holiday.