Hey guys it's me again, this time I'm working on something new and out of my comfort zone. I'm created this little grim reaper and I was very influenced by Peter Mohrbacher, I've also been looking at a lot of diablo concept art. I'm not entirely sure if I'm headed in the right direction just because I'm trying something new and it's weird. Anyways this is not done by any means I just to show y'all my work and hopefully you guys can help me to improve it :)

Quick little update on the piece, I think it's coming along good. I still have to fix a couple of things but so far I like where its going.

Ok so I think I finished it. Honestly I ran out of things to add or fix, so I think that means I should stop fiddling with it. Anyways what do you guys think?

Hey, Great work ! I like the colors I can really see the Peter Mohrbacher influence here. However, you seem to go for a more stylised look for your piece than him. Maybe you could watch some Darksiders concept art. They are really pushing the shapes of their concepts and it's also about demons and stuff so you might find good inspiration here!

Hey again @jesusm99 great push towards your finish.. Lets push you forward some more.

I : Composition

As we look as your progress through the piece we can see that you definitely added a lot of elements towards the end which mainly influenced the color and light of the piece.

Which leads us to our lesson of simplicity with composition, specifically 'dark subject on light background" , or 'light subject on dark background" suggestion. We are going to skip all the notes on high, middle, and low key photography terms today.

Even when we pull some examples from Peter's portfolio we can see that he adheres to this suggestion pretty well. Light on dark, or dark on light, however subtle.

Here if we remove all color from your piece we can see whats really going on with the value composition more clearly

What is shows us is that the composition is weaker the more work you put into it because it just got busier and busier and we lost our focus overall. Not to mention we lost some of our forms, but we'll get to that later.

We want our composition to reflect the final goal of our piece which in this case is a clearly diablo/darksider-ish grim reaper illustration.

And what we see here is that the thumbnail on the left is overall more strong than the finished piece's thumbnail.

With your characters torso going from front to back, the pattern proceeds as follows, light (torso), on dark (drapery) on light (background). Which is nice because its a clear seperating pattern of the elements of the piece overall and the forms of the figure are bolstered from front to back. . But on his horns, there's dark (horns) on light (scythe) on light (background), which is not as strong for depth.

Another trick you can use we will call compositional counterchange.

Its where the overall value or hue temperature can change from dark to light, warm to cool from element to element in opposing directions. I made an example. It makes overlapping shapes and compositions clear and dynamic.

Now that you know about it you will see people using it up down left, right, diagonal all the time.

Secondly we want to show the depth of space well for the character's environment, with overlapping forms. If we have tangents, or almost tangents, like the highlighted sections below we instantly lose some of that third dimension when the elements edges touch each other, and don't overlap.

A final side not on the composition, I think the potential got lost a bit with the smoke brush, easily fixable.
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II: Anatomy

I haven't done this shiz in a while, so forgive the inconsistencies cause I'm trying to get back into it myself.

I thought your second drawing showed strong anatomy and some might have gotten lost along the way but it was very strong in its overlapping muscle groupings and where they insert on the skeleton. Here's a quick articulation to show how close your anatomy was, again not how you should be drawing it just perhaps a look at the overlapping muscle groups.

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III: Design
I think one of the things that helps me the most is making an a frame standing character with mirror mode on and being able to push design's the way that I want and see them quickly.

I assume if you were looking at diablo 3 concept art and not diablo 2 art, your inspiration might look a bit more like Overwatch, or WoW. And what we can do is come up with an interesting concept for making the piece.

We take that character shape design style and then use the paint style like Peter Morhbacher. You can also switch it. Stylize it like Peter, and paint it like Hearthstone.

if you want to push your designs a bit take the parts of your character that define him and push those shapes.

Disclaimer Again: This is for the lesson, not what it should look like.

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IV: LIGHT
I think the last thing I wanted to mention was that you need to make sure your light sources are consistent. Gradient maps are cool and do a lot of work and by all means use them, but they can throw you off.

I think you were going for a top down lighting scheme but dont be afraid to try other directions that might be more dynamic and allow you to add more light sources to your form in forms of rim light and bounce light.

I think that's about all I got for you today, keep up the good work, and make a new post in the thread when you update so we know! You can keep the images in the OP or whatever. Nice job.

wow Thank you so much for the feed back! I still have trouble trying to understand how to go about tangents. Also you made a really good point where the focus got lost with the values and got too busy. Ill try to make some more improvements hopefully I can incorporate what you said into it. Also do I reply to the the post or do I just make a new post all together,? Because I know it doesn't highlight on the critique page when I add something new.

Sure np, theres probably a few videos on tangents on youtube.

you can do either I think. just add your new photo to the op to show the progress, and then reply to that post, it will work.