@thunderdumpling
Dont worry there is a neck its just not rendered yet 😣, this shows me that the form isntreadable enough thanks for letting me know 😃
Thank you, ive been experimenting with light and color.
And you should check out both games especially monster hunter im new to it. It has a pretty steep learning vurve but get past that and its an amazing universe with a huge varity of vreatures and different weapons and armor 😃
And thanks for taking the time to look at my work and letting ne know what you think, even if you have no idea of the concept putting input about the gundementals always helps thank you 😃
The arm looks a little "off". It looks as if it's too long, or in an awkward position. The wrist feels like it's attachment point is really thin. I tried to do the pose and couldn't get my wrist to bend that way. The size of the sword sort of tells me it should be parallell to the characters center line (the middle of her ribcage), but the arm tells me it should be parallell to her shoulder.
Her other arm also looks a little thin for being a fierce and strong monster slayer that wields giant blades, but that could also be attributed to style.
I really like the face rendering tho, can't wait to see the finished piece. =)
Edit; the armor implies a low horizon line, since all the lines go downward, but the headpiece of the armor has a vanishing point skyward, when her head doesn't tilt that way.
I love myself some Monster Hunter haha Great work! Not sure if you are still working on it but love to see the next WIP.
This might be more of a stylistic choice but I what I loved from the MH series is after slaying a monster you turn into a miniature of the monster due to the armor set.
You could add some more 'overlaps' in your outline. For example, the scales on the Rathians head overlap each other. This is what scales tend to do, fish scales, for example, do the same.
You can do the same on the back of your character. Now it's all smooth but adding the overlaps of the scales/metal parts it becomes more believable, creates a sense of reality and to gives a resemblance to the dragon itself. Same could be done on the hilt of the sword and so on.
Again, looking forward to the next WIP! Amazing work.
Thanks @stealcase, now that you mention it, the wrist does seem really thin dont know how i didnt notice that, I guess thats why the forms exist XD i'll be sure to fix that, as for the head piece im looking for some refs on that its been causing me so much trouble >.<.
But thanks so much for taking the time to actually draw out and explain what you noticed XD
Thank you glad you likey @chriswhatelse
@Bravekaptain ikr mh is such an epic game yet not alot of people in west know about it
As for what you were alking about the layering of armor i am trying that I just get burnt out alot when rendering so now im just taking a little break from this piece but for sure im gonna complete it XD.
Hey guys so I got burnt out and decided to work on something else for a while before coming back to the rathian piece, so i decided to make a portrait of my own character that ive been developing, but, I always seem to encounter this especially with faces is that I dont realize that something is wrong until im in render phase, my biggest problem right now is the freakin eyes ive been at it all night but cant seem to get the perspective right, its just not clicking... any tips?
Thanks >.<
I honestly don't know what to do about the eyes, do you feel they're too big or wrap too much around the face, or that the perspective is off?
The first thing that popped out to me was the face markings being unaligned. I changed their position slightly to match the other side, but I don't think i matched it 100%. Maybe the missalignment made the eyes seem off? I also did some slight adjustments to the lower lip cause i felt like from this vantage point it might have a harder line on the forward portruding part, but that's just nitpicky and me preferring one thing over another, not something you have to fix.
Note i didn't have too much time, so there might be more wrong than I can see.
Edit; fixed formating
Hey Haith92!
My first feedback would be: be careful with zooming in. You rendering is quite nice, but you can see that you've worked on tiny details at certain parts and zoomed out for others. Try to be consistent in detailing: go from 100% zoomed out while painting everything, to zooming in bit by bit for detailing everything.
I like your concepting and style! Maybe you have too many elements though, so I don't know where to focus on (too many armor plates).
Good luck
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