Hello guys,
So I'm working on a 3D project. The issue here is that I'm new/newbie to blender.
I exported the low poly meshe from zbrush to blender, to add the texture layer and rigging which seems to be a lot easier.
On that note, I left some bumps on the export which in blender didn't look good at all. I though that it was not a big deal since I could fix the model there.
While woriking with the texture skin, I wanted to fix the weird eyelashes which are the bumps I wanted to remove.
So I hoped in sculpt mode and removed all of it with the smoothing brush.
However the changes are not being reflected within the UV Editing tab and the ugly bumps remain where the eyelashes should go, does this has to do with the normal maps?
I feel like the answer should be relatively simple, however I was unable to find anything.
Any help would be much appreciated. Thanks!