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Been busy today so wasn't able to devote much time today but continued my shape deformation, perspective and connection exercise from term 2, kinda getting the hang of shading. Earlier I was limited to using soft round brush but thought I'd try out with hard round brush with Opacity on on photoshop. Would love to hear your thoughts and suggestions!
Continuing my exercise on oval and circle shapes. Trying to get them right and getting in the habit of making more fluid strokes. Still need a lot of practice. Any feedback would be appreciated!
Still working on my shape exercise, focusing on circles and ovals. Would appreciate some feedback or suggestions on improving on this task. Feel like getting close to it but still struggling with geometric shapes.
Character looks so cool! I love the horns
Studying rock texture was fun. Added a few process notes so that I don't forget them. I also played with how light would fall on the surface and reflect on it. I believe its also crucial to observe from real life rocks in order to get the their shapes and details right and memorised for your own visual library and to learn environment design. I would love to hear your thoughts, suggestions and feedback on this.
I have also attached my rock references below for my studies.
In studying metal textures in Photoshop for concept art, I explored creating realistic surfaces by combining noise, gradients, and lighting effects. The process taught me to balance fine details like scratches and imperfections with broader lighting techniques to add depth. A key challenge was achieving the subtle interplay of highlights and reflections to make the metal appear convincing, which required experimenting with blending modes and layer adjustments. Through this, I learned the importance of observing references and also adding them to my visual library. Would appreciate any feedback from your side.
Very nice studies!