Looks good and cohesive in design. At first I don't understand the attack button, but after a moment I realize it looks like a sword hilt.

You could offer drop down or lowered opacity options for the settings, pause/play, text and item holder. That way it you wouldn't have to change the camera distance to give the character more room to explore and fight. If it's an action rpg that might help it. But otherwise looks good.

Thanks for C&C. The drop dow is a good idea. you can fit more options that way :smile: The attack button is a "Thors hammer" a very common symbol in nordic mythology I though it would fit the viking/celtic theme :smile:

Seems very good, nice work

Maybe it would be better to reduce a bit the lower bottom panel, because in my opinion it covers the landscape of the game. But I think that is not so important. In general, it's cool :wink: