Good work!
Male came out nice; you don't have lighter values here and his beard is lost (but you probably focused more on face)
For hard edges you can learn planes of the face with asaro head it also helps with shading.
You can try picking colors in some areas (surfaces in light, in dark, cheeks etc.), paint these swatches next to each other and observe how they behave with color picker. For example cheeks and nose will appear more reddish
Hm. If you're using a tablet with a screen it's display settings might be different from your monitors.
If you're struggling with subtle color changes here is a video with a few methods. The first one (manual blending) is probably what you will want to be using as it gives you the most control. I don't think he mentioned it but having the color picker hotkey is crucial.
Overall great work! I like how you started adding volume to you skeleton's torso and head. It helps a lot with the perspective.
Thank you both for your help @grant_sauer @patrycja.lerch! Much appreciated!
The lighter values are actually there, atleast as its displayed at my screen. I checked my color correction settings again and it actually switched to a different profile. Not sure if thats the cause, but I changed it back and we'll see.
Also thanks for posting the video! I've seen it before but decided to rewatch it and oh boy . It somehow never crossed my mind that i could actually lower the opacity for blending. Duh. It made such a difference
. You'll see it tomorrow. Thanks again!
In the meantime, I finally finished the one-point perspective assignment. Drawing things in perspective aligned with the perspective lines is relatively simple by now. However I cant figure out how to draw things in correct perspective that are aligned at an angle to the perspective llines (eg the chair at the back). How do you guys do it? Do you crate another vanishing point? Do you just wing it?
Also here is my reference photo. My goal was to give it a 19th/20th century vibe. Like the home of a noble adventurer, a member of the Travellers club.
16 days later
Alright everybody, thanks for waiting .
I finished the two point perspective assignment today. Long, long after I originally planned. The idea i ultimately went for was a pirate city, but they've given up on sailing and transformed their ships into buildings. Also the POV is from a boat driving around in one of the many canals. (which, now that i mention it, I might have added ). Aaaaaaanyway, have fun exploring!
Honestly, I find it best to scale these sorts of projects down and take baby steps. As a beginning artist, It can be easy to bite off more than you can chew and burn yourself out. Remember: art is not a race. When you're building a house, it takes time to lay a firm foundation, learning the art fundamentals is the same.
This looks amazing! the level of detail is astounding!
IMO depends on what your goal is, if you're chill and not in a rush, you can make them as big as you want
well the guide is just that, a guide, imo you dont have to follow it exact, it just provides a good structure for those that need it.
and ur not slow that would have taken me weeks if not months to draw lol
it comes thru practice. trying to speed up kind of doesnt work XD at least for me it didnt
Thanks everyone for your feedback!
I finnally arrived in term 2 and wanted to share the frst assignmetn with you . I think the title speaks for itself ^^. I tried to make the "Mechs" look like metal (my inspirations/reference was the cars logo) but imo, it kinda falls short. Does anybody of you ever tried to achieve metal via layer styles?
Sooooo I finished the design for the robot . I kinda like how the eye turned out, though I was using reference on that one. The basic idea behind it was t make a flying type of character, like the little monsters on the assignment sheet, but as a robot. You be the judges
. Also I found a solution/workaround for my title which ill be sharing tomorrow.