Thanks you all! You really helped encourage me to start term 2 ASAP
@WeirdOwl I'd love to render them but I have never rendered anything more than example boxes and similar stuff. See you in a few years I guess
@ghostmonst3r I think the line quality comes from doing DrawABox. Nothing like being forced to draw exclusively in ink pen for a year to help with confident lines
Seeing how you have done with linework, I think you'll do fine with rendering
Though I'm in a very similar boat to you (having not rendered anything before, but then again, i'm lacking your experience :P), but I've watched many videos and it seems that rendering is about putting down a basic colour/value and working from there.
Start adding some simple shadows and highlights and build up from there. It looks to be about pushing the values around to get the shadows and highlights where you want them/need them to be. Or at the very least, that's what I see people doing all the time
2 months later
Hi guys,
i've been working on term 2 for a while now but today I finally finished something that I can show so here is my vector 2D character, a cat with a hat
Since Photoshop export to SVG is buggy as heck (why does it not export vector masks or smart objects correctly?), the only way to show that this is an actual vector graphic is a gif of me resizing it repeatedly...
Oh and here's my preliminary sketches - I had shading sketches too of course, I just deleted them whenever I finished the vectorization so that the whole thing was less confusing so unfortunately I don't have those anymore.
Notice the hat getting larger with every iteration xD
11 days later
Hey
I did the Blending exercise - I made myself a template: (maybe it can be useful for some of you?)
Smudge Tool version:
Hard Brush version:
Soft Brush version:
I don't think I'll ever use the Smudge tool much, it's just not for me.
But surprisingly, I kind of like the visible strokes in the hard brush version.
Also I started practicing loomis heads, from a loomis head 3D model, from photos and a few from imagination, I rotated through the 3 types a few times but since it sums up to 180 heads I thought I'd better put them in a gif ^^'
Upwards angles where the underside of the jaw is visible are my downfall so I practiced them a lot.
Time to get started on the features! But I'll probably do some other assignment first to get some variety
24 days later
14 days later
I can't believe this is happening, but I finished the first round of features practice!
All finished drawings+rendering were done from 3D model references.
Anatomy and structure overpaints+drawings (for lips and noses) were done from photo references.
(Now onto actual photos and colors urgh I'm scared.)
Also, you can see my drawing and rendering style changing here as I'm using more and more structure, learning shading, and then later using a better block-in process and a textured brush.
Eyes:
Ears:
Lips:
Noses:
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