2 months later

Hi guys,

i've been working on term 2 for a while now but today I finally finished something that I can show so here is my vector 2D character, a cat with a hat :joy_cat:

Since Photoshop export to SVG is buggy as heck (why does it not export vector masks or smart objects correctly?), the only way to show that this is an actual vector graphic is a gif of me resizing it repeatedly...

Oh and here's my preliminary sketches - I had shading sketches too of course, I just deleted them whenever I finished the vectorization so that the whole thing was less confusing so unfortunately I don't have those anymore.

Notice the hat getting larger with every iteration xD

11 days later

Hey :smile:

I did the Blending exercise - I made myself a template: (maybe it can be useful for some of you?)

Smudge Tool version:

Hard Brush version:

Soft Brush version:

I don't think I'll ever use the Smudge tool much, it's just not for me.
But surprisingly, I kind of like the visible strokes in the hard brush version.


Also I started practicing loomis heads, from a loomis head 3D model, from photos and a few from imagination, I rotated through the 3 types a few times but since it sums up to 180 heads I thought I'd better put them in a gif ^^'

Upwards angles where the underside of the jaw is visible are my downfall so I practiced them a lot.
Time to get started on the features! But I'll probably do some other assignment first to get some variety :smiley:

24 days later

Hi :smile:
Whenever I got frustrated working on features I worked on the Photoshop shading shapes with a single light source assignment. I did it in color tho because I thought that would help me practice my blending even more.
Organic shapes are hard. But I''ve gotten way more comfortable with blending!

19 days later

Happy Holidays! :relaxed:
Nothing is more festive than a holiday ... fence?

14 days later

I can't believe this is happening, but I finished the first round of features practice!
:eyes: :ear: :lips: :nose:

All finished drawings+rendering were done from 3D model references.
Anatomy and structure overpaints+drawings (for lips and noses) were done from photo references.
(Now onto actual photos and colors urgh I'm scared.)

Also, you can see my drawing and rendering style changing here as I'm using more and more structure, learning shading, and then later using a better block-in process and a textured brush.

Eyes:

Ears:

Lips:

Noses:

Ahoi! I "designed" (my design skills are a mess but let's say I made xD) a logo:

First 3 point perspective exercise - I did letters again instead of boxes and manmade objects.
(Btw if anyone starts to wonder why it's always "Ozelotl" - that's usually my screen name for everything)