Okay, so been working on some stuff from term 5 and I really enjoy the concept, though, admitedly I am not used to working on sillhouettes first and I feel my inexperience on this front shows (plus, I have been distracted on other art projects I needed to work on for other people) but some updated progress:
Starting with my hero shape, I admittedly loved the concept of this without having ever done this before. Not sure that my shape completely captured the idea of the assignment, but its somewhere to start and definitely gave me some shape language to work from for sillhouettes and beyond.
From there i moved to actually making the sillhouetted figures, though hindsight tells me that I didn't pick an ideal pose, as i lose some interesting shapes when working from these
I feel like the second set of these are definitely improved, though could use some more work. Would love some input/feedback of any kind here. Like I said earlier, I am not really used to working from sillhouettes, so any pointers or suggestions go a long way.
From there I actually worked on the character's arm specifically, as staying in line with what Marc outlines, I have detailed ouy what I want my character to be:
A cyberpunk (not necessarily the game) style assassin character with a mechanical arm. The character will have scars reflecting that the arm is a replacement for having lost his arm rather than choosing it. Personality is meant to be cocky and a bit reckless, reflected in the outfits that are more flashy than stealthy, but still have some utility. Intention is for the arm and use of many different weapons to be the hook into the character, however this may always change during the creation process. He is a smoker and has very relexed subtle actions/poses which are meant to show a casual lack of interest/effort in the straightforward parts of his work.
As i defined the arm to be a key part of the character this is the next part i decided to work on designing specifically, as this might provide me some better context for going back and making more engaging sillhouettes later.
I realized that i often make me hanical limbs in a style reminiscent of automail from FMA, which I wanted to try branching away from with the 2nd and 3rd designs. I plan to make more detailed ref images on how the arms would move/function when I decide ok a more finalized design for it. This tends not to be a style i branch into much (which is part of why i am practicing it) but would really like to, as I tend to work largely on fantasy/ medieval characters and don't do more mechanical work unless its a modern and not futuristic character.
As i know its a specialty of Marc's and I am sure many peopke here, this also would be great to have feedback on I have done a fair amount of practice on it, but always struggled with certain aspects so learning more about how to make a more futuristic character especially with the mechanical arm has been fun so far and takes much more effort than some of my other works.