It all looks good man.
If there's any feedback that comes to mind, is that when looking at your work from the LOL referencs, I can see you constrcuted the basics of the head using the looms methos (sphere, lines, jaw, etc), but it seems other aspects of the character where done by just looking at the lines, since the head itself has volume, but some of the other features seem like they don't follow much volume form. For example, the horns, fur or hair.
I'd recommend to try to create those components as "objects with volume" as well, similar to how you constrcuted the head, and use the reference as a guide to "sculp it" so to speak. It takes a bit more time, but even if you don't match the reference, it usually looks more consistent.