Hi all! :smile:
I'm currently working on a design for the combat gear of a character of mine!
I'd love some feedback on the design and presentation. I plan on adding some rim lighting at the end to make it more interesting.

Thank you :smiley:

Very cool design and colors! I love the shape language you got going on. Talking of shape language, i feel like the armor could use some more rest areas as its made out of intricate detail pretty much everywhere and it gets hard to read!

A few other details ive noticed:
- I'd make the pad in her hand blue to have it pop out cause now its hard to notice from a first read.
- The structure of the face is off, her jaw shape is a bit odd and her eyes don't align. Try using photo reference even though you make a stylized face, just to get the overall structure right

Thanks for the feedback! :smile:
I'll see what i can do for the rest areas and the hand, and i'll also tweak her face a bit too, i thought it didn't look quite right either.

12 days later

I tweaked the face structure a bit, mostly using liquify. Some things were looking weird, I think it's better now!
I got rid of some details to make it less heavy on the eyes too, but not too much.
This is the final version of this image, but feedback is always very welcome! :smile:

Aw yiss she has a slick design! :3
The overall presentatioin is also clean and professional looking, props to you [:
The rendering is nice, but I think the metal-ish part could use more of a 'highlight pop'. Her eyes are a bit wonky as well. Would you mind if I did a paintover for this piece of yours? (:

Thanks a lot for the feedback :smile:
Go ahead with the paintover, I'll take all the feedback i can get!

Hiya, I'm back! Thanks for letting me do a paint-over for your piece, it dusted off my painting skills a bit and learned some things, I hoep you will find this useful as well (:smile:


Okay okay, so there were a few things I tackled in the paint-over:

Anatomy

Reference = key to believable anatomy. If you don't know what for example hair looks like, you can try to figure it out yourself first, but our imagination can only stretch so far. That's where references come into play.

Real-life examples make the things you are creating more 'real', because it is based of something that exists in our world. The best references are the ones you can just put in front of you and turn, look and feel around. That's not always the case so Tumblr, Google and Pinterest are your best friends on that subject matter :stuck_out_tongue:

I adjusted the overall gesture a bit by adding tilts to her shoulders and hips . You can look up the term 'Contrapposto' for more examples of basic gesture dynamics (:

For her hair and face I looked up some refs from Pinterest & Google and I painted accordingly.

I noticed that the proportions were off, so what I did was selecting her head and copied and pasted it 8 times beneath each other. The average human is 7,5 heads (this is the standard scale I use for my characters, but you can experiment around).

So what I did afterwards was simply liquifying and stretching the body(parts) so it would match the copied heads. I suggest you studying Andrew Loomis' book about figure drawing if you want to learn more about that kind of stuff.

Design

Overall I really like your design, the shape language you used is really interesting. However, I saw you used very dark -almost black- values in some areas. Try to refrain from using those values/colors, because it tends to stick out and catch the viewer's eyes.

I toned those parts down with a grey tint and added some more highlights to define the materials. As for the materials look up references and base your design of real-live objects instead of things from your imagination. You will see that the design will look more believable and solidified.

I also adjusted the design to make the chest + face the focal point. I did that by toning down some elements at her boots since I thought it was a bit too much and then I framed her chest by adding darker values around it.


Overpainting

Whew, done.

So I hope I could help you out a bit with this overpainting and if you have any questions, feel free to shoot me a message :smiley:

Thank you very much for the extensive feedback! :smiley:
I really appreciate all the time and effort that has gone into it, and i'm taking notes!
There are things that I see a lot better now that you pointed them out, which I feel like i should know but I just didn't see them as i was creating it.

I'm glad you could learn from doing the paint-over as well :smile:
Again, thank you :smiley:

No problem at all, I'm glad we could learn both from this c:
And yeah that happens often to artists, when you worked on one piece for a long time you tend to 'unsee' the flaws/ mistakes you made. Maybe if you worked for a long time on one piece you can let your eyes rest by doing other studies/working on other piece(s) in between (:

Really nice design. I'm thinking the hat would cover her forehead a little bit more, unless this is different than a green beret hat.
posted a reference below

Really liking the overall color palette.
@soluxos Great feedback!

9 days later

Thank you :smile:
When I originally created this character, about 2 years ago, i had researched military uniforms and stuff and I always drew the beret more puffy than what i was seeing from my references.
It was a choice from me back then, but i'm always open to revisiting it and making it more faithful to real berets! I'll experiment with it.

@soluxos That's exactly what happened i think! I also try to flip the canvas from time to time to get a new perspective, it helps to see flaws i couldn't see before.

I like the look of the face on the right better, but the expression of the left face seems more confident.

Suggested Topics

Want to read more? Browse other topics in WIPs or view latest topics.