Hey guys, i havent been lurking here for quite some time, and i guess its time for me to get back to regular posting. Here is my latest design i did. My main focus is creature design and i would love any critique that would help me reinforce that.

Here i kinda struggled with how should i approach presentation of design like that? Should i go for more of a side vier where you can gauge proportions or should i move closer or chose different lens and try more illustrative approach. I did something in the middle and im not compleatly happy with it.

If your goal is more geared toward design, then I think that a presentation more like these would probably be more what you're looking for.

Now, after that you could definitely do an illustration like you did to show how the creature lives and looks in it's environment. But as far as design goes, I think you can go with something a little bit more streamlined.

What @cedricgo said. Other things you can showcase is the anatomy underneath as well as the bones. The other thing you can show off are other iterations you may have had while developing the concept. Other than those things, solid work with the Shark Swordfish. It looks awesome. Love the design the rendering on this piece.

Thanks a lot, so for my next piece ill try to do like whole package. Design iterations, anatomy cutouts,

And maybe something like splashscreen illustration. Damn i need to get more experienced in this thing.

My other question is probably as old as the world itself. If my main goal is going to be creature design and creature illustration, how important for me is to get reaaly good at drawing and painting human figures and enviroments? Should i just push my creature design and rendering to oblivion? or branch out a lil more?

Beautiful painting!
Could you include your social media links in your post if you have any? Will make it easier for us to tag you in features. :blush:

I'd say branching out a little is never a bad thing, especially as there usually can be a way to apply the things you learn from one subject to another. Figure drawing can help you with anatomy, which you can then apply to your creature. And since the environment where a lifeform lives will influence how that lifeform looks, then studying that could also help your designs.

Also, I think that if you eventually want to work in a studio, being versatile is probably a good idea as you'll most likely going to be asked to work on multiple things and not just creature design. And if you're aiming for creature illustration, then the versatilty may be a bit less important, but I'd still give a focus towards environments as you'll probably want to set your creatures in interesting and convincing habitat.

With that said, if what you really want to do is creature design, I'd probably keep that as my main focus. Just remember that new knowledge is never useless :smile:

I hope this helps and keep up the good work! I really like that creature you've posted.

Thank you cedricgo, ill try to branch out a little slowly, and see were it will take me. Witch each new design ill try to tackle new thing in it, like different ways to present enviroments where creatures live in. Actually this fish creature is kinda a milestone for me, its first time where i feel comfortable with my workflow and and empowered to use it in different scenarios. So yeah expect more in near future, thumbnailing has begun! :smiley: