- Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?in24.0k
- Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with youin1.4k
- memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawingin
- studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.in21.8k
- Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!in784
- Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!in47.1k
Thank you Chad and Malcom for your well-wishes and advice.
Now, on to day two of Chris' death march to artistic excellence: Figure drawing!
I won't say that I'm amazing at it, but I definitely have spent more time doing it than any other artistic endeavor, so I'm not completely green around the gills.
Despite having a copy of Loomis' "Figure Drawing for All it's Worth", I can't say that I've ever actually copied his ideal proportions before. I cheated a bit and used photoshop's symmetry function to save time, and I used the opportunity to try to add what anatomy I know to the picture. Of course, now that I look at it I can see that I made the woman's shins too short.
Grass is green, water is wet, and gestures are hard. First is 30s and then 1min gestures. I used https://line-of-action.com/ for these.
Day three: Perspective! There are no brakes on this art train.
The study of perspective is fascinating. I'd previously watched a lecture series on perspective by Marshall Vandruff, so many of these concepts were already familiar to me. I'll be doing the room assignment over the weekend, which I'm looking forward to.
More gestures today as well. I'm trying to do at least an hour of gesture a day, if not more. Towards the end of my 30s session I was definitely feeling in the zone and I got some sexy lines down. Interestingly, I feel like my minute gestures are the weaker of the two.
I can relate to this. I've always felt like it is because 1 minute is too long to just lay down a quick gesture, but too short to do something more detailed. It's just such a weird middle ground between 30 seconds and 2 or 5 minutes. At least it is for me.
Anyway, you're doing really good. The gestures look nice and the perspective assignement also look pretty solid
The weekends are over, so it's back to the grind. Besides doing my daily gesture drawings (which I forgot to save this time), I started work on the 1-point perspective room assignment. I went into it with gusto and excitement aaaaaand kind of stalled after a couple of hours. This is very much a WIP, since I don't really know where I want to go with it from here. This is where my neglect of doing environments really starts to show, but hey! at least I know where to spend some more time. Always look on the bright side, etc.
haha @currychakra that is very weird. we should start a club
I noticed that as well! Definitely an interesting coincidence. I'm with @chad-25-philander, we should start a club.
I think you did very well with the actual perspective and having all the things aligned and going properly to the vanishing. There's only one thing that I think may not be completely accurate and it's the proportions of everything.
So the way I like to do it is to insert a ''character skeleton'' in the picture to check the proportions of things compared to a human. There would be 2 ways to tackle this. The first one I did is using the chair as a reference point. The seat of the chair should be slighlty below the knee and the full height might change, something around the crotch can work. So from that you can build a full figure.
So with this done, you can now move the full body measurement on the back wall, and it shows that the room looks abnormaly high. I believe a room is usually around 2.50 meters tall (so around 11 or 12 heads high). So unless it's what you were going for, you might need to correct the room height.
The other solution is using the back wall as a reference to build the figure. So using the back wall you can divide it in 11 or 12 parts and your guide figure would be 8 parts high. If you do it this way, then when you move the figure to the level of the chair, you will see that the things in the foreground are too small in comparison.
I think it would probably easier to correct this using the first way as you won't have to really rework the stuff on the right wall that you've already did.
I hope my drawings aren't too messy and that they make some sort of sense. You definitely undersatnd the basic of perspective, you just need to make sure everything is in proper proportions.
Oh and by the way I'll be 30 too next year too
5 months later
It's been some time, but I'm back, baby, and ready to give this another go.
Where the hell have I been?
Long story short: massive depression break! Around the time I stopped posting I came down with a jumbo-sized case of gnarly sads and it really messed me up. It's been a lifelong struggle to manage my illness, and I don't know if I'll ever really "get the hang of" dealing with it, but I figure that sharing my struggles might help someone else down the road. So, if you're reading this and feel like maybe it's not worth it: hang in there. The ride is a bumpy one, but it doesn't last forever.
Anyways, now that the sob story is out of the way, here's what I've been working on lately.
My idea for this is some sort of dormitory or small apartment for a student where space is at a premium. This is obviously a WIP, and many things are placeholders or unfinished (the squiggle in the bottom right that was supposed to be a bean bag chair, for example). What I wanted to get right before moving on is the design of it before I go back and fix proportions and do set dressing and the like. If anyone has some suggestions for improving the composition or design input, I would be grateful.
20 days later
Hey y'all. Been awhile. I've been taking it slow, just trying to get my sea legs under me again, which is why it's taking me so long to do anything. I figure it takes body builders awhile until they can bench press hundreds of pounds, so why would working on art be any different? I'd rather go slow and consistent than burn out and not do anything for months at a time. That's what I'm telling myself, at least.
Anyways, I redid my 1 point piece, this time being a lot more careful with measurements and proportions. I'm still not completely happy with it, but I think that might just be because the work is kind of tedious. Plus, I don't do this kind of thing often, so I'm bound to only be "okay" at it.I think it could probably use more in terms of set dressing, but at this point it feels like I'm getting diminished returns from it, so I'm probably going to move on to the 2pt. piece. Let me know what you think!
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