• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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And actually as I look through my archive, I think I will dl all the assignments and make sure I have actually done them, I get so distracted just painting and doing things. :stuck_out_tongue:

Step one of the color and light, basic shadows on complex items, color and bounce lights tomorrow..... unless I get distracted again hehehe

And a composition post, trying to focus on proportions, so a landscape sketch seems best.

Hey Peter, first off, I just want to say that the robots design is really cool. I really love the overall look of it.

Now, in regards to the focus, my attention was drawn to the shoulders when I first looked at the piece, and then the head as I followed the neck design.
I think it's because the shoulders are bigger than the head and lit as brightly as it that my attention was drawn there first.

I'm not sure if it would help, but perhaps adding a secondary smaller light source that is primarily hitting the head might help draw focus there instead (Perhaps the small person is holding a flashlight and shining it on the face). Or maybe adding another color to the head to catch viewers attention. Maybe even just lowering the current light source and casting the shoulders in a bit more shadow would help.

Thanks Katari, I think that is correct. In stream today Marc said as much. I think I have a habit of going a bit too subtle with my value differences. I appreciate the insight, thank you.

So going off of what Marc and katari have said I tried again today, still working the composition angle, trying to get the value contrast and the emphasis to work. This time I am trying to include color along side the detail levels and value levels. Any thoughts on if this worked? I rather like this one.

12 days later

Constructed a grey box 1point perspective exterior in 2d. Takes a good amount of time to get it accurate, I will compare it to doing the same thing in blender and see the difference... pretty sure I know it will be about 10x faster at least. But doing it this way is certainly fun and I seem to learn some new trick every time I do things like this. Digital sketch book has a ton of this sort of thing in it now.

Going to be applying the color 2 lessons to this and actually detailing it shortly.

11 days later

Another color experiment with face work, it was an attempt at a character design but that part failed, didn't fill the requirement at all. The colors are probably to grey, I should push a focus color more.

Actually as I look at it posted up, it looks pretty good at this saturation level.

hey! nice one! rare purple eyes! :DDD
the only thing that stands out to me mainly is the perspective of the glasses. I am not sure what is the actual shape you were going for coz oh god there are plenty of unique glasses shapes out there :wink:
but it looks to me like it could've been based of of the rectangular.
glasses may be slightly more plorongated at their front part (coz i def made em too small for the face :sweat_smile:)
but hopefully it gives you and idea. Occlusion around areas where they touch the skin will be pretty pronounced and dark, so you can push that too.
ps. sorry for cropping it weirdly, i have very tiny laptop and scrolling down on it is a bit of a pain :>

Oh yeah, those are much better, god only knows what I was doing with that lens magically wrapping around her head. Having an amazingly difficult time putting glasses on people, so I am going to keep at it and pay more attention.

Thanks!

you are welcome :smiley:
glasses are indeed very hard accessory to paint :>

Nice portrait! Love the purple eyes :smile: I mostly don't really mind the colors actually. Not everything needs to be made of crazy colors.

Beyond the glasses, which were already mentionned, I think that the mouth area and the hair are the only area that bother me a little. For the mouth, normally the upper lip should overlap on top of the lower one. On yours it seems like the lower lip is sticking out forward. I think it helps to properly draw it thinking of the mouth area as a partial sphere, where the mouth and lips wrap around (if that make sense) Also, I think she could use more chin :smiley: Maybe just moving the mouth up a little could help with that.

As for the hair, I think it's mostly that they seem too thick on the right side considering where her skull should be. So she just needs to lose some thickness there and I think it would be fine.

Sorry for spamming with a lot of images, but I wasn't sure how to explain without them. It's not perfect, but hope this helps you!

This one works better for the project, still just a sketch, ill fix up her shoulder and render things next.

This is the random contest if anyone else wants to go give it a shot, randomly noticed it, and I rather enjoyed unbreakable. https://www.deviantart.com/go/journal/Glass-Heroes-vs-Villains-Contest-789186779

Its kind of a boring setting compared with the stuff people come up with here, but Shamalan is really big on color and the stuff that Marc talks about.

Thanks Ced! I can see what you are saying with the images that you provided. I was trying to get a slight tilt going with the head and a pull of the jaw to the side, but as you have pointed out I kinda failed to get the effect to communicate.

And yep... dont know why I keep putting a larger lower lip in images like that... of course as I look at some pictures I think that I am simply forgetting to plane the upper lip away from the teeth starting at the nose base. Bad habit, thanks for pointing it out, I appreciate it.

You're welcome! It doesn't necessarily look like it, but I think it's still a bit of a tricky angle to get right. Even looking at my paintover now, I don't think I quite got it either. So good job on even trying :smile:

Another one of these, trying to mimic the composition of the portraits that I attached to the corner of this image, anyone have some comments on things to improve here? Other than the Improper reflection in the eyes, that is just wrong right now, will fix it tomorrow.

I am seeing that same mix up with the lower lip again... gotta touch that up tomorrow too.

Hi!
I dig this illustration! well done ;D Unfortunately I havent seen this films so I have 0 idea of its vibe.

So the main thing that was really bothering me is the neck. Females tend to have cylinders instead of the curvy buffed neck with tiny hints of sternomastoids at the bottom of it.
I tried to paint that on top of your picture (if only i think i did the neck a bit too long but that's fixable by moving the head a bit down.) Anyway then i just played a bit with the picture to see where I could push it.
Blurred the background (idk what you are planning to do with it so, excuse moi )
I tonned down the face a bit to make it less white (added shadows to the nose to define the shape more). I also did the transition between the chin and neck as it wont have these dramatic super dark and super white values. I think Lips turned out good on this one! I would just think of them as another two horizontal cylinders :smiley: (love dem cylinders) And paint them as if you painted cylinders. The main thing you could fix on them is to darken the the bottom lip where the upper lip touches it to give it more curvy feel.

:sweat_smile:

ps.
I would also recommend checking out this video Maybe it will be useful :> (it should start at 6th minute)