No problem mate. Well I've always been more into magical stuff and mystical creatures. And right now I am working on some character concepts in sci-fi style as a "job" kind of stuff so I think I will seize the opportunity to go Fantasy here
Wish you good luck as well since that is the only thing that could possibly help your team to win hahaha
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- Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?in24.3k
- Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with youin1.4k
- memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawingin
- studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.in22.2k
- Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!in799
- Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!in48.4k
@majmufin The gauntlets aren't only for creating a sword as they can shoot an plasma like energy. She can concentrate the energy to make the sword or shot.
But she will probably have other weapons as well.
@Bobstar4575 Funny thing is that I'm watch Transformers 4 atm of reading this. That is definitely a cool idea
Another update to my character which is now characters. I feel like I need a better character than the one I have now so I'm gonna explore some more before pushing something to final.
Here are some sketches and stuff I did. Other stuff will come later such as weapon concepts. Been putting those off for some time.
So here is the front view to the character people seem to like with some base colors. Not sure If I really like this at the moment. After seeing it in 3/4 view, some things didn't transfer well. It's still a wip and i can improve it later. Would love some feedback on where to place colors.
So here are 2 other variations I've done. Slim down armor that is more sleek. AI arms. So I like more melee like characters so I wanted to explore that while still giving her some weapons. These projected arms can take on a physical form to hold weapons an do damage. There basically plasma arms.
Lastly this is something I don't see many doing an those are mechs for the scifi side. Here is an alien infected mech bot thing.
I thought this would be a cool idea to have. A mech that fights on the front lines. Let me know what you guys think of this. Hopefully by the end of next week I have a list of different characters that you guys can vote for me to push to final.
8 days later
@sanguine Glad you like them
@independhans I wasn't sure the colors were good so thats good to hear.
Warning post might be a little long...So its been 8 days and some may be wondering what I've been doing . Hopefully not laying around an being lazy. Well I wasn't and I have a lot of content to show you guys. At this point I'm looking for feedback on all of the designs you are about to see so I can hopefully start the illustration part. If you like 1 or more ideas from 1 sketch that you believe can work well with another let me know. If you feel like something doesn't work, don't hesitate to point it out. I will point out my favs but if you like something else, let me know. Just want as much feedback as possible.
Lets start with old bunch with letters this time to make things easier to point out.
So from all of these, I love most if not all of them...lol

For the characters as I said before I see them in a game like Overwatch but not in Overwatch because that would be "fanart" and that's not allowed for the contest. So I tried to cover a good range an changed things up after I made these mechs variations. Like Sketch 3 is a snake mech and sketch 4 is an muliti arm mech guy. forgot to give him his guns. The 3 different style of female characters.
Just to talk about the mechs, they are bug inspired to give it a more alien look. I was also inspired by Shin Godzilla, Evangelion and Gundam.
In my personal opinion this set here might be my favorite of them all. The characters Seem and feel like that have more impact. It also follows my personal brief of a sleek character with an companion bot. After watching Starwars I remembered I could use cloth and fuse that with synthetic armor and scifi shapes like a circle. The idea is to have good contrast in materials with plastics, metals and cloth. Hair styles...I don't know, maybe I should do some more. I like them.
Anyway because I have so many character sketches, i have a lot to work with now when it comes to the illustration phase. I hope to get to some black an white comps soon so I can get some feedback on them as well.
Factors I want you guys to think of are:
Is the character bad ass?
Do I see them doing something epic?
Is is Sci-fi?
Do they look like a fun character to play in a game or see in a film?
My small brief was( didn't use all of these per character)
DPS ish character basically has to be a star/main character type.
Agile
Sleek
Badass
Quick
Can have weapons or be a brawler
Boosters(glide boots)
Thanks a lot in advance and I look forward to everyone feedback.
Hi Malcom!
First of all, you are doing such a great job so far! Seeing you put this amount of effort into it really motivates me to use my every spare minute to work on it myself even though I have hard times with finding them ^^
I personally like the last concept sheet the most + armor design from number 7 of the previous sheet. Would love to see that combined with number 2 of the last sheet. The first sheet has some nice ideas as well, which of I would consider the ability to fly the most attractive. It seems that she lost that in further designs and I kinda feel it's a pitty maybe adding a little backpack providing that kind of ability could be cool, but that's up to you ofc
Anyway I am looking forward to your illustration ideas mate! Have a Happy New Year
So as far as all the designs go they are looking pretty rad, but imo i feel like the newer character sheet offers way to many designs that it honestly feels like multiple character in one sheet and loses the feel of one character all together. So what i would suggest is that in your next post you should take a break from the designs and stick to one and fix it up at you go along.
And to answer your question (honest opinion):
1. The early Concepts do, the newer ones not so much
2. The early designs seem like they would be fighting huge mech's or aliens, the newer designs seem like they do recon and assassinations missions (which could be epic in its own right :D)
3. Very sci-fi
4. I do see these character very much fun to play in a game but it looks like the character mood kinda changes as the concepts go down
Also if i had to pick as design:
B or K
O
And 3
Hope this feedback helps, hope to see the finished sheet as great as you wanted to be and cant wait for the illustration
It's kinda funny how I arranged all these designs with the flying ones(not really flying but have hover boots) at the top so you do get this triangle effect of the design being stripped. They weren't even the first created but I'm glad you guys like them and the other designs.
@andrewnimble Thanks for always commenting an giving feedback. Good thing the armor design is in a back view already. I was thinking of maybe designing the little mech to be able to attach to the character opening up new abilities like flight for example. Always liked that kind of mechanic in games. Lastly, Happy New Years! If you drink, take one for me, if not just have fun an keep art'ing for 2017 lol
@Fris First, thanks for the feedback(it does help ) and your honest opinion. Really appreciate it.
Reason I'm asking for feedback is so I can move on to the illustration part soon. I want to settle on something at this point(or in the coming future.) but if there is room to continue a little more then I can. So hopefully next post will be thumbnails for the composition for the illustration part. The mood changes because I'm trying many things. I wanted as many variations as possible.
Your second character's clearly insipred by shardbound
https://www.behance.net/gallery/43548963/Shardbound-Pre-Alpha-Concepts
You can say color wise with that first girl character. Never looked at shardbound. But they sure do have some badass designs. My colors came from studying Moonlight orange and Marc Brunet work. I just don't really have a good saturated color besides the red for glowy bits. Thanks a lot for sharing. Love the mech ideas they show. More things to inspire from is never bad.
Yess another sci-fi comrade! I've been mulling over this post for a bit, there's quite a lot to consider and several designs that I like quite a lot.
So my thoughts:
Overall all characters have a sci-fi vibe (you had no problem there!). Characters that I feel are badass, fit sleek/agile/quick, and can picture them being epic in some way:
First sheet: D, J
Newer sheet (1-5) I feel definitely encompass sleek/agile/quick. For me personally, these have the most visual interest because of the combo of colours/materials/etc.
The badassery will likely have to come from how you illustrate her. Of those I prefer 2 and 3 because the chest/abdomen armor makes her look a little more badass.
I feel that the overwhelming majority of these characters would be fun to play in a game/see in a film.
I also really like the idea of bug inspired mechs, I don't have a definitive preference between 3 or 4, they both the the potential to be super awesome.
Looking forward to seeing more!
Fun start so far, but I feel like you're definitely missing some concrete themes in your designs. Right now I don't see how this character is supposed to fight magic characters or what makes her special. Right now she looks like part of a unit or group with that task, rather than a single hero. Adding in personal culture, patterns, and super defined shapes might help your character stand out more.
For instance, right now she's just a mech pilot? (is this correct? please call me on anything I'm getting wrong.) A big point would be to not pull from other pop culture and pull from real world references for your themes. Is she from earth? Maybe it's a removed defense colony where all they eat is recycled plants and jam found on the backsides of space toads. Just keep in mind and really give it something fun.
I think this is cool, but I don't think your themes and design are quite there yet. Right now I feel like the design is a little forgettable and predictable. I'd say revisit your thumbnails and focus less on just costuming but more on shapes and find your fun. These are all just personal suggestions and stuff that I might try (not trying to tell you how to work).
Nice, very cool idea. You are missing some stuff, right now the costumes, the theme doesn't feel very solid. Something to define this character, maybe shapes, tech.
You need to find a balance if her purpose is to heal and provide support or just do massive dps but little healing. If she is a pilot, look at some real world references of a pilot, the equipment, the gadgets, what do pilot carry with them. If she is quick, sleek look at references of athletes that wear sleek, tight clothing( like those winter Olympian speed skaters).
Her mech is also missing a coherent theme with her. Sometimes too massive of a object can overshadow something. Study a bit, learn at how things work in real life. There is no black or white answers, all of the above are pretty grey, but these are just my personal preference and suggestions.