• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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Lots of glass added to her gear and "costume". I figured I'd make her colors very pale, since her powers both look and behave in a similar way to ice. I'm going for a "ice-queen" kind of vibe in terms of looks. I was really happy with how the dress and umbrella turned out.

The dress has this thin net hanging over what's supposed to be frills. This net has smal drops of glass attached to it, something that was present in one of the outfit sketches. There are also some small glass ornaments added to the top part of the dress, since it felt a bit empty up there. I didn't really feel like she would wear gloves, as she won't be cutting herself on the glass she controls - Unless that is how she goes down in her universe. Maybe she's careless and dies from being hurt by her own glass...

The umbrella was an unexpected but welcome addition to her outfit. At first, I wasn't planning on doing anything special with it. When I tried to create some kind of fold-able glasspanel design, it kind of looked like a blunt weapon to me. This reminded me of the magical girl genre in anime and how the girls sometimes have very large weapons, so I was instantly hooked on giving her some of that.

I did mean for her to be taller, but this works just as well.
She'll still be fixated on preserving beauty in glass, her dress will create an hourglass waist and she has a neat combat style - mage when far away, brawler when close.

Next step is to thumbnail for a good composition. I'll be looking to find a good mix of showcasing her powers along with her motives.

I'm having hard time deciding between these thumbnails. Personally, the ones on the left (1,3,5) are the better half. 1, 3 and 5 all show the prime aspects of "Hourglass" and really convey the sort of impression she was meant to make on people.

Number one shows off the dominance I wanted her to have, being so powerful that she sits on top of her encased enemies.

Number three catches her ruthless side, as she smashes one of her "captured" subjects. Perhaps they didn't live up to her standards?

Number five brings out a more aristocratic approach to her, since she holds her head high and walks with class? Whichever it is, she looks like she really knows what she wants.

Now, all that's left is to pick one and create the two pieces required for submission.

Smart concept!
1 and 3 for me. With a preference for the one where she shows her abilities off. Maybe you can have her throne in the background of 3.
:fireworks:

That's a good idea! I'll look into it, for sure.
If I can figure out a good composition, the throne makes it in :smile:

number 5 to me is very interesting, you can push a sort of gorgon feeling in the hall (of maybe her palace?) the comp has potential to make many emotions arise imho

It would come down to how the surroundings convey the desired emotion. Say, through the terror in the faces of the people that she would have encased in glass? But it's something I'll keep in mind, regardless of how I end up doing the final piece.


Masked and ready for paint. Once these are done, I'll paint a small portrait of her. This one, the portrait and the previous sketches will make up my concept sheet.

I did close up her chest, as the hole didn't have any particular importance to her as a character. It made the top part of her dress look more sturdy, which I really liked. There will probably not be any more changes to her outfit from this point on, as the rendering is supposed to elevate the dress even further (it'll be glossy and reflective).


I'm not sure just how rendered it's meant to be, but there really isn't much more to her than this. The big illustration is quite a challenge, so I'm jumping between polishing my concept sheet and it, whenever it gets overwhelming.

Despite not making any sense, I decided that the see-through part of the dress would in fact not be as stiff as it looks. I suppose it would be possible to say that she'd be reshaping her dress constantly to make it seem soft, even thought it's meant to be made out of glass.

I enjoy painting her shoes.


This is pretty much the final illustration. Well, it will be.
I think I made the right call when creating the people stuck in her throne. It looks somewhat more like ice rather than glass, but I think this will make her stand out more. If the glass throne was more see-through, the people stuck in it would be too detailed and steal the show. Although, they kind of are anyways at the moment.

I'm jumping around a lot when working on this piece, since I only work on one layer (due to bad planning). Hopefully I'll be able to make it into what i want it to be.


I've been working mostly on the throne, since it will play a big part in showcasing her powers or well... the aftermath. Anyways, I think I'm getting the glass right and I'm actively looking to make it not look like ice.

So far I've been very surprised with how well it's been going. The color picking feels rather on point so far (I'll probably have to adjust it later, just in case) and the overall composition really speaks to me now.

There are three unfinished characters in the throne and once I'm done with those I'll move back to my villain. Adding another character in the center of the throne seems pointless, as that one will just end up being covered.


I ended up using an icecube as reference for the behaviour of glass. They should be behaving similarly, when not perfectly smooth.. I think?

Had a friend of mine (he's into writing) take a look at it. He suggested putting as much story as i could into the people within the glass, so I tried just that. I ended up doing a cheap move and made one of the characters a parent with a child. That usually makes the villain seem even more evil.

I don't know when I'll get to work on it again (probably 26/12 or something), so until then... Happy Holidays!

the throne turned out pretty epic
looking forward to see your next step :wink:
happy holidays!

Changed her pose.

I'm a little unsure about her left arm, but I like that she looks like she's about to get up from her throne. Her umbrella ended up being turned into it's mace-form and her dress still lack some of the decorations. The background still doesn't exist, since I have no clue as to what I want to put there.

And finally - her head.
I don't like or dislike her face right now. It just doesn't stand out to me in any way. She looks rather pretty though, so there's that. Her hair is still chunky and I might just keep it that way, albeit after some refining.

I'll probably crop the image once I'm done. There's a little bit too much of nothing above her.

One week left. Still doable.

To do list:
1. Light, Shadows and reflections.
2. Polish her throne.
3. Polish her dress and add the final components (some ornaments and the "glass" section)
4. Background
5. Final pass (correcting colors and values)
6. Turn in!

Honestly, I'm still surprised that I managed to get this piece this far. Low-key panicking now, as I realized that I might not be able to work as much on it as I'd like to during theses final days of Art War.

interesting idea, I look forward to the final

Your comment gives me strength!
(I too look forward to the final)

Very interesting concept. Her right leg/knee is not working though, it appears to be angled off away from her body, the more I look I think the right leg is off as well. In 3d terms you would want to rotate them around the y-axis to make them line up with her hips better. Just recheck it and I am sure you will see what I am talking about. :smile:

Keep at it! I look forward to seeing more of the rendering!

Shit, you're right. :scream:
I'd assume the leg should be twisted so that it faces the same direction as she is.
Good thing you pointed that out, as I was about to reach a point where fixing it would be difficult.

Glad to help, hope I see the changes, the forums are just so full of posts at this point it is quite the time investment to just try to keep up with it :smile: