Hey folks, I'm back for Round 3! Really stretching for something different this time, but within my extended brain realm and more ambitious in composition/world-building. Good luck, everyone!

/ / ROCK IS DEAD \ \

It's time to get the band back together! ROCK IS DEAD is the hit new co-op rhythm-action game that you can play with your favorite instrument controllers. In a world where rock music is dying, demons have emerged from the darkness to take over the world. The last local band TBD has made the ultimate blood pact to empower themselves with the spirits of rock's greatest legends to fight back against the darkness.

Leading the group is bass player Trish, who wants nothing more than to send these villains back to the underworld.

More concept work soon! Considering demons and graphical vis dev. And hopefully I can get my thread name fixed... :sweat_smile:

Working out the design for the demons that are invading this world. I imagine the lesser demons/imps would be sorta cuddly and seemingly harmless until they burn down your house.

Great concept around the character. I loved your entry in ArtWar 2, this one is going to (pun intended) rock too!
Throwing a random idea out there, it would be fun to see the imps wearing black metal corpse paint haha

Nice concept and idea!
On the concept the bass neck looks a bit short and the body maybe too small, and it's head looks a bit square-ish in proportion. Easy things to sort out in the 3d blocking out. =)

@Daniel_Velph Thanks! Still toying with a lot of stuff, but I like the idea of face paint, perhaps to make some unique demon variants. I'll give it a whirl since the general concept might undergo some changes for clarity in the final.

@abrvpt I totally agree, and you read my mind on when I'd sort it out. :sweat_smile: I've seen a few different bass fret board lengths, and definitely want to land on something that feels correct for the character (aesthetically I prefer when they appear long and narrow).

Lots to do! About everything is (roughly) represented and I'll be shredding through the sculpt this week.

Tried out a few treatments on the hair and have landed on this one, which I believe is hitting the feel I'm going for. The current low-poly hair alone is ~4.8k tris.

Below: Super-rough block-in on the demon's shapes, going for a more aggressive look. Finding the right open mouth shape to support the closed mouth shape I'm aiming for.

I like shapes!

Really liking this so far!

Good sculpt!
The bass looks much better there, I'll just make the table cover the body a bit more, as bass players usually don't really need to access the higher frets. It will also make the bass looks a bit more robust without having to thicken the neck. (guitar nerd signing out)
Keep up!

29 days later

Thanks everyone for the feedback! I've been slow on this with the holidays and everything going on... I will not hit the contest deadline, but am staying the course for a (hopefully) nice portfolio piece. Assuming these threads are locking, I'll probably move progress to another thread soon.

Still pushing some things around -- everything's modeled minus some hair refinements I'll get to this week. Demon boi's not quite ready for primetime, probably next week.

Like that coat and the colors.

Ohhh, really cool work!)

I like this design. Just hope you can finish in time.