• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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Ok, I've started creating assets for Barraggaa. The wooden stump on his shoulder is a piece of sacred oak, imbued with healing properties. It was gifted to him by the forest after his triumph over the serpent assassin. If not for the gift Barraggaa would have succumbed to the deadly venom of the serpent, who caught his right arm with razer sharp fangs. The oak works to heal the wound, extracting venom and replacing dead flesh with iron hard bark.

This arm will not be covered in fur and will show signs of decay/corruption.

I'm moving away from the concept slightly but next i'll be continuing to creep roots up the shoulder piece and then experiment with sculpting fur.

Comments and crit always welcome.

Ok so this guy is looking way too happy to be half naked. As soon as I'm done with the hair first pass I'll look at giving him some trousers. Also he's got such a happy face I'm worried making him look fierce will be harder than I anticipated... :stuck_out_tongue:

That is some SICK fur! Jesus dude :open_mouth: :smiley:

Thanks :smile: I'm semi pleased with the results, never really attempted stylised fur so I'm learning a lot. I am feeling it's starting to make the sculpt quite noisy so I think it's going to take a lot of experimentation to get the balance of forms right. I'll re evaluate it when I've covered the rest of his body. Very tedious stuff.

True, but I think (if you're rendering in marmoset) that you could offset the edgy-ness of it with normal smoothing and SSS, otherwise you'll just have to smooth the tips of the fur. Super tedious stuff haha

Excellent tip, I hadn't even considered using that shader in marmoset. A little less worried about it now :smile:

Such a cool and original concept! Love how it ties in with the story :smile: But those beetle pincers are totally rad, I love 'em.

And I must say, insane work on the fur, I've no idea how you did it, but WOW! :smiley:

Definitely tracking this one!

8 days later

Thanks @lauratm! Just using a custom fur/tube brush, laying down patches following the anatomy and then going in and rotating/scaling each piece. A bit tedious but I'm happy with the results.

Been Ill this week so progress has been slower than usual, haven't had the chance to work on it for the past few nights :frowning: .

I decided to ditch the crow skull on his shoulder, I felt it was hindering the overall silhouette. I just need to block in the beard and belt and I can start getting some details in.

That sounds SUPER tedious, respect!! The results are great, I'd say your effort is more than worth it :wink:

I really liked the crow skull in terms of the backstory, but I see what you mean. It breaks the symmetry a little bit too (the other shoulder is already loaded), so it does look better :smile:
If there was still a way you could incorporate that crow skull into the design, that'd be neat, but yeah sometimes you gotta ditch some parts of the design.

10 days later

A quick update, I'm still alive and working on retopology.

I had to take some time away from working on this as I hurt my hand (fingers bent right back >.< ) so holding a pen has been pretty painful. Unfortunately this means I'm way behind schedule and to finish on time I've had to cut a few elements from the design.

Mainly this includes his beard, which as I progressed was afraid might of hindered the design. Perhaps this is just a younger incarnation of the character :stuck_out_tongue_winking_eye:

11 days later

So I'd been working on this non stop during the weekend and while there were some features I had to exclude and shortcuts I had to take I still had a model to submit before the deadline.

This morning my home internet wouldn't wake up. RIP.

So I'm writing this from work and while I'll try and upload what I can via mobile hotspot tonight there's a good chance I'm now going to miss the deadline. Bah.

Damn dude, sorry to hear :frowning: looks like Murphy is in your neck of the woods. Good luck on your upload!

Nooo, aw man :anguished: I really hope you manage to upload it, good luck!!!

Net resurrected and I've been chipping away all night! I just saw there's a short extension to the deadline and it means I can play about with some poses tomorrow lunch time, phew! So much done in so little time.. I'm gonna crash hard after this ^^

Haha nice dude, same here pulled an all-nighter to rap mine up, keep pushin man, you're almost there!

(Looks nice btw :smiley:)

I also made another fun little viewer experiment. I was meant to upload this before the final images.etc but the forums were down for maintenance.

My aim was to try and show him casting a spell using his weapons staff configuration. Pretty wacky:

All in all this was a pretty fun project although I'm looking forward to a good nights sleep! Its a shame I had to cut so much out of the design but I don't believe I've ever done so much work in so little time. Pretty proud of the ol'badger. :smile: Congrats to everyone who participated, there is some truly outstanding work on show!

Nice man, came out nice, really like the fur too :smile: congratz on finishing!

I love his fur, and the glowy eyes matching the staff when he casts! Lovely work!