Heyo! Posting a body WIP for now, I like where the face is at and the general shape/silhouette, think I'm gonna literally scale up her body a tad and adjust her arms a bit more, but if you've got comments or critiques feel free to throw 'em over I'm definitely going for a stylized look, 90% sure close to overwatch but since the character is gonna be close up and doesn't really need to worry about readability at distances as much, I think I'll be pushing the details more in the design.
Additionally, while I don't profess exactly to be a writer, I wrote up an intro for the character as a way to conceptualize the themes and feelings associated with her. Feel free to read if you want
So...yeah haha. While I don’t have a name, the character is a goddess birthed into a human, where in this world the gods are celestial by nature. Design wise I’m probably going to have most of the human form showing to reflect the wild/exotic atmosphere of her character, while using loose but not really baggy clothing to cover the essentials and guide the eye. I want to go heavy in the material diversity, so she’s going to have a variance of clothes, maybe feathers, crystals, golds/brasses, stones/gemstones, etc. As far as the star theme incorporation I’m not sure if I’m going to do it on her actual character model or use planes and alpha’s to fake VFX around her and show it through her setting, don’t know yet, just. don't. know. I do know that the fractal art I incorporated in my mood sheet is heavily going to influence the designs for her magic. Feel free to give your input or comments or critiques on it
Rendered using Jon 'Hazardous' Troy Nickel's SUPA old skin matcap for zbrush haha, who'da thunk?