• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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Hello! Ecstatic to be participating in this. As an entry (maybe intermediate?) level 3d artist I wanna put my skills to the test :smile: (and hopefully befriend other's as well xD)

Anywho I'll be joining team FANTASY, all the way baby!

Going with a caster character, but rather than tome's and staffs she's gonna be more the wild, gypsy/nomadic type with a central star theme. I'm still going through a bit of the back story (for design influence) but for today here's a mood sheet.

Anywho see you all on the flip side, can't wait to see how everyone's stuff turns out!

There are 73 replies with an estimated read time of 9 minutes.

NICE!!!! Looking forward to seeing the day to day on yours also :smile:

This sounds sweet, love the moodboard so can't wait to see what comes of it

Cool. Looking forward to seeing how it turns out.

Thanks you guys! I'll be working on this in about an hour, so you can expect an update later tonight :smile:

Love your reference board! Very exotic! Going to be awesome!

Heyo! Posting a body WIP for now, I like where the face is at and the general shape/silhouette, think I'm gonna literally scale up her body a tad and adjust her arms a bit more, but if you've got comments or critiques feel free to throw 'em over :smile: I'm definitely going for a stylized look, 90% sure close to overwatch but since the character is gonna be close up and doesn't really need to worry about readability at distances as much, I think I'll be pushing the details more in the design.

Additionally, while I don't profess exactly to be a writer, I wrote up an intro for the character as a way to conceptualize the themes and feelings associated with her. Feel free to read if you want :blush:

So...yeah haha. While I don’t have a name, the character is a goddess birthed into a human, where in this world the gods are celestial by nature. Design wise I’m probably going to have most of the human form showing to reflect the wild/exotic atmosphere of her character, while using loose but not really baggy clothing to cover the essentials and guide the eye. I want to go heavy in the material diversity, so she’s going to have a variance of clothes, maybe feathers, crystals, golds/brasses, stones/gemstones, etc. As far as the star theme incorporation I’m not sure if I’m going to do it on her actual character model or use planes and alpha’s to fake VFX around her and show it through her setting, don’t know yet, just. don't. know. I do know that the fractal art I incorporated in my mood sheet is heavily going to influence the designs for her magic. Feel free to give your input or comments or critiques on it :smile:

Rendered using Jon 'Hazardous' Troy Nickel's SUPA old skin matcap for zbrush haha, who'da thunk?

great background ! and great start too ! Dont you think the pelvis is a bit thin? Maybe it's by purpose, i only suggest :wink:

Great start! I'm interested to see her outfit design, but I can almost get a feel for what you're going for in your mood sheet. MOAR.

Is she meant to be a literal child? Her breasts/neck/shoulders are currently looking rather developed if that is the case, which is conflicting with her other more youthful body proportions. I believe slimming her in those areas should help. Check your forearm contours as well, as they're looking the slightest bit noodly at the moment. :smile:

Thanks for the comments! @grigouips I agree, I want her hips to be slightly narrow but I pushed it too far. @haZe haha thanks for the encouragement! :smile: She's not a literal child, the term being used only to denote her relation to the gods (aka stars). I'd place her anywhere from 18-22 years old. I planned on slightly increasing the size of her body overall (think she's around 6.8 heads tall, was gonna increase to 7.2-3) so might slim those areas you mentioned down and definitely gonna work on the forearms :sweat_smile: . Regardless I'm aiming to give her a slender and youthful body but I want her body to feel full, not empty or anorexic. Might not get a chance to work on it today so if not I'll be posting tomorrow. Thanks again! :sunny:

sweet!! looking forward to following your progress :smile:

Super cute mood board!

I think the torso might be too long and the legs too short! Might be worth getting a body reference from the front and comparing it to the zbrush model to see if it lines up in the same place.

Then you can start paintovers of your concept! :smile:

She's looking pretty cool so far, and I'm excited to see where you go with this! :smiley:

I do feel that her anatomy/proportions look a bit odd at present. The previous comments should point you in the right direction, but I feel like maybe her shoulders could go in a bit, or maybe the hips could come out a bit. She has a very top heavy kind of feel to her right now. It feels a bit masculine-ish.

But anywho! Awesome start so far, and can't wait to see more! :smile:

@verycrunchytaco thanks man! I agree, i went with taking the hips out a bit and smoothing the shoulders

@FemCharles Thank you! :smile_cat: I agree; after your comment I found a really good reference body in the "Go Robot" music video, good advice!

I did say I wanted to slim down the body, but I found that it wasn't the push in the right direction that i wanted, so I actually wound up thickening the knees, smoothing the shoulders and moving some proportions around (realized her arms/hands were too long before). I'm not quite done with the body (particularly the shins/calfs), still taking any suggestions, but I'm much closer to being done with her body than before; i'd be comfortable concepting over her currently.

I keep thinking I didn't do enough changes though because the silhouette didn't make any drastic changes xD .

Cute! Can*t wait to see the clothes.

Looking real good, cute story looking forward to more and those vfx at the end.

sweet proportions, waiting for the cloths!

@fantasymaster @zyp Thanks you two, @maxloegler ask and you shall recieve :stuck_out_tongue:

Anywho morning people! Had a hard time with the designs on this, but I'm much closer to figuring out the direction I want to pull her. Definitely understanding more of which elements of each design I like and will wanna include in the final design (definitely leaning towards keeping bigger shapes for most of the ornamentation and clothing, using detail in key areas).

I don't know, feel free to let me know what you guys think of them so far! :smile: None of this is final so I'm open to suggestion.