• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
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  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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Final UPDATE:

Final Submissions:

Name: Loraine Howard III
Email: lorainehowardiii@gmail.com
Website: Artstation Personal

Final image

Detail Sheet

Concept Sheet

Hey Guys,

Sorry for being a Ninja for this Contest. I decided to take a shot modeling a creature this
time, I had in mind a wise Beetle Lord of the Grub race. Past week and half I've been trying different approaches to my idea. Not sure if I was going to join the competition but I'm feeling confident in my latest sketches.

I will post all of my early sketches to catch everyone up to my process. Hopefully you can get a good since of how my model evolves through my brain storming. Please comment!

I'll post my reference sheet later today, I need sleep...

Artstation Link

Reference Sheet:

First Sketch: To Predictable

Second Sketch: Tried a different body type, pose is less wise

Third Sketch: Dailed back but explored different shapes, face too goofy....looks like a dog wants a bone.

Fourth Sketch: I took shapes from sketch 2 and 3 and really pushed the shapes and made the posture more straight. Overall I like this proportions. I plan on pushing this idea even more.

Oh no.... not you here ...

:wink:

Awesome first post. Wasn't expecting less. 4th is definitely the best, even if there was something i liked in the first head.

Fantastic exploration of shapes! I love the silhouette of the 4th version but the weight and veracity of the second one. Maybe a combination of the two could make it a bit more realistic (if the setting is a similar gravity than Earth).

Grigouips: Hey man whats going on man, been a while since we talked. It's awesome to see you in this competition. I'll swing by your thread and check it out. I've been busy, I can finally get sometime to devote to the challenge.

deandres3d: Thanks man I really appreciate it! I agree with but I tried several other sketches with those proportions and it was dud. I like what I have now, I tried to keep some of the similar silhouette though.

Here's another update! I added several things to show off Lord Grub authority or ranking compared to his other minions. Still need to add few more asymmetry changes to his hard shell. Bugs are usually symmetrical but I think few moves here and there will be good for the eye. Hopefully I can finish the model by the end of this weekend, there's several things I need to add and change.

Finally done with the model for now. I could add more detail but I think it would end up being a waste without seeing the model textured. Can't wait to get this guy in Substance and bring him to life!

Great work, Love the silohuette and proportions very unique and eyecatching. It awesome seeing the multiple sketches you did leading to the final shape and design.

Cool shapes and silhouette, looking forward to more.

Kend : It was a kinda challenging to find something that I was visually interested in. I almost gave up since I'm busy with other things but I glad I didn't. Hopefully I can see this through the finish line. I hope you finish your entry too, it's looking rad!

ItzFx : Thanks, I look forward to seeing your next update as well!

Fonx32 : I NEVER GO AWAY....lol

wow great concepts. Looking forward to your future posts.

raine!!! ahhhh sculpt looks dope as always!!
man you mia and dane are in this contest X.X phew glad i went scifi XDDD

cant wait to see more man!

Wow this looks awesome! Cant wait to see some color on this. Great shapes and proportions.

briandolan89 : Thanks man, just trying to finish. there's still a lot to do.

Ooyoo : Thanks Jason, your entry is looking good man, keep it up I hope to see you at the finish line!

mathijskapteijn : Thanks I appreciate the kind words, I'm glad you like the proportions.

alex-fuhr-art : Thanks Alex, I'm really digging your mech guy

Hey guys I'm back, I finished the low. Here's my first texture pass. The major issue i need to fix is my material separation. I plan on doing several more passes, just going to keep at it until I get it the way I envisioned. Oh by the way I still have armor pieces to add to the low.

Looking good Raine! Keep it up! :smiley:

texture pass 2, I still have to add all the skulls and rings . I can't wait until this shit is over....I need a break lol :neutral_face:

I noticed my character was to dull , messing around with saturation and levels brings the character out more. I plan on making these changes probably not as saturated. Also I will tone down the metal and make it more pristine . My material separation needs more work.

I'm totally fan of the lower half... Love the shapes and materials on legs, forearms and abdomen... Like really love them ! I think i also like top shapes, but it may be a question of materials, texture, color... I don't know. This said, this character is one of my favs, in probably the most unique. Please more.

Hey grigouips, you're right about the upper half. I'm still trying to get the material separation right. So far this has been the most annoying step to figure out but I will get it right soon. Thanks for you honest opinion, I really appreciate it!

This is a pretty crazy awesome design. I have to say that some of the spackling texture just reads as noise to me...maybe there is a way to group it or fade it so it makes more sense? I dunno, just spitballin'

I like the desaturated verion better, but i'm just a fan of desaturation :smile:
Great work!
I wouldn't use such a strong DOF.

Yeah I agree with @maxloegler. He looks so shiny, like a may bug. Desaturation could help. Otherwise amazing work.

Awesome chara design and colors! Which texturing/rendering software are you using ?
I agree with @maxloegler and @fantasymaster too, maybe an in-between desaturation level ?

Sarakawa-99: Thanks man, how have you've been? Are you in the competition too? I totally agree with you about the dust, I toned it down.

maxloegler: Thanks Max, I decided to go with a in between version of my paintover

fantasymaster: Hey Fantasymaster, I toned down the roughness and deleted some of the metal pieces to make it less noisey.

engcenti: I appreciate your comment, I'm using Substance for texturing and Toolbag 3.

Hey guys, I decided to go for a more in between variation with more yellow's. I still have a lot more to do. I plan on tweaking the metal collar shader more, adding fur, add the rings, skulls and other small changes. Afterwards I will start on the pedestal

Another update

-The design in the gold collar and gold spikes are temp. I slapped it together to see if I like it or not, I plan on re sculpting it to make it cleaner.

-Also I need to add more geo in the green leather straps hanging from the skulls, right now it's too flat.

There's several other small changes I want to make as well. I will fix these changes in the next couple days and prepare an environment. My tri count is 280k

Color correction pass, I plan on going in this direction. Today I should be done with the model!

This looks so freaking nice! The colors are getting better and better!

that's a wild design man, cool materials/textures as well. Looking forward to that finish!

Maxloegler- Thanks man glad you like it, Not sure about you but I need a break after this.

-briandolan89- Thanks Brian

itseffindan- I appreciate the the kind words, looking towards the finish to so I can finally chill. Juggling this and work is kinda tough the past two months.

Nice ambience!
If I may suggest maybe scale-up on Y axis the top rock on the left to detach the silhouette of the horns and to get a wider feeling of this cave.

God damn! Thats a crazy environment! This is going to look so good when its all done.