Maybe it wasn't such a great idea to create a female for the competition, since its the first female i create. I noticed i struggled with the anatomy, since i wanted an athletic woman but it turned out too manly all the time. This is a result i'm pleased with, although feedback would be very much appreciated.
I also did the low poly, bakes, textures and shader set/up of the head already in Marmoset 3.
The reason I went this far with the head is simply because its my first time doing this workflow, so I wanted to know if I would be able to tackle this. For now i am happy with the skin but not with the eyes and eyelashes yet. I am thinking about starting new eyes, since i tried it the "real" way, but only after i finished the eye i discovered there is no refraction in marmoset. So i will go for the paralax map eyes.
Again, feedback please please please. I will start clothing now, and this will go fast since this is what i am comfortable with.