I know I want to have my character riding on a shark or being pulled by sharks so I decided to sculpt this first so that I have a base to concept from.
I also wanted to test out some look dev and if I could pull off an underwater feel.
This is a marmoset render, the light effects on the skin are not a texture. I have an image plane of a waving water effect (with a dither alpha) above the shark. I also have a light shooting through the alpha to get the water effect. It does not look good in real-time, it only looks decent when rendered with a 100x sampling.
The bubbles are all geometry. I hope I can put them in the final marmoset scene viewer without the file going oversize.
( I am new to this forum, I assume you do all your updates through 'replies' and then only 'submit entry' for the final submission, correct? )