@carsoares77 thank you, meu mano!! hahaha maybe the poems and canticles he utters are a bunch of lies!

I've got some bad news.

I've started to refining the sculpt, but suddenly my pen tablet started to show some problems, and finally stop working. Yeah, I'm really sad right now, it will delay my project a lot, maybe I can't even finish it.

I've bought a new one already, but it will take at least 4 days to arrive. During this time I'll work the polygonal modelling, such as props and foliage. Hope I cand do it in time or I'll get even sadier ):

Here what I could refine until my pen die


Here's the situation of the props now. When I get to finish the models, I'll try some texturing workflow until my pen arrives. Wish me luck, please :pray:

11 days later

Hey guys! I didn't gave up! I've been too busy trying to finish the models.
My new pen-tablet had arrived 7 days ago, so I was super focused in finish the model.
Here's some updates, with the model in the pose and the highpoly finished.
The clothes will be simulated with Blender and the leafs will be placed later with the smaples from the screenshots:

1920x1080 images

Leaves

Main leaf:

Shape and color deform via shader for randomness (Blender Eevee):


Many textures was already workeds in substance painter, such as roots and jade, but I'm really rushing to finish in time, so when I got some time I'll post screenshots of it before the final submit.

Posting the last ones screenshots from Blender viewport material preview before posting the final result.

Textures made with Substance Painter 2. The flag was made using Blender cloth simulation. The main parts from character I used Substance automatic UV unwrap.

All the foliage are cards (planes with alpha).
The leaves was made using Substance Painter (only one texture, variations made procedurally) and the grass is procedural (Blender Eevee).

The volumetric light is just a cylinder with gradient textures and fresnel (alpha blend tranasparancy and no shadows)

The "windy" fx in the roots tentacles was made full procedural as well, using gradient textures and ditorted voronoi (alpha blend too).

I'm kind of sad for not having made it completely as I wanted. A lot of things happened with my, and the pen breaking really disturbed me. I wanted to make an ground base with different foliage, some birds singing in the branches and more visual fx, but otherwise I'm happy that I've did it in time.

Next post will be the submition :wink:

thanks

Great piece, my friend! Very much enjoyed the aesthetics and the concept for the character. The model and design are very solid too. Congrats on the amazing project!

Very original! I like how it is sculpted because it has the freshness of a pencil sketch.
UP, TEAM, GROUND!

Thanks @mamedes-s-a my friend! It's nice to see you here, really appreciate your kind words. :smile:

Yey, thank you @JoseTijerin ! Your project came out really nice too tho!
LET'S SHOW THEM THE EARTH POWER :angry: