Thanks rath I appreciate it. Most of the spec you see is painted just using the hard round brush in photoshop but I do have a slight shader gloss and reflection going on too just to help pop a little bit more.
I recently rewatched this video http://polycount.com/discussion/136891/blizzard-style-textures some great tips on painted texture painting the dude works for blizzard best guy to learn from in regards to painted textures
Thanks for the advice, great idea with the dota I'll check that out.
Guillaume- yeah thanks for that it does stand out way too much as of right now.
I also need to teak the other textures too they need to pop more.
Made this little scene fir him, a little arena made from books dvd / game cases and lego
Thanks for the feedback ratch, yeah was looking a bit too conflicting with all the saturation especially with the tones of the wooden surface
So here is my final sheets if I've read the rules correctly
Must admit while i know i wont place near the top it's fantastic to finally finish a personal project and an honor to have it viewed by so many artists on this forum and the judges.
Best of luck to everyone who enters
Daniel Holland
daniel.j.w.holland@gmail.com
https://www.facebook.com/daniel.holland.92
http://danielhollandart.wixsite.com/portfolio
anyone is welcome to add me on facebook, if you so wish
Great job! Like the hairs! Really nice hand painting and good bakes!
I do feel the render is a bit dark, might consider changing the light direction so its more on the characters body?
You have to submit a sheet with the initial concept work (drawings) (size 2048 x 2048 pixels)
Also the size of the beauty render needs to be atleast 2048 x 2048 pixels (yours is 889 x 889 pixels)
Even your detail sheet needs to be larger (2048 x 2048 pixels, yours is 889 x 889)
You should divide up your submission sheets and label them as
Concept Sheet
Final Image
Embedded Marmoset Viewer (you can use if you like!) (20 mb file size limit)
OR
Detail Sheet
Hey vaj thanks dude. Vray makes rendering super easy. It's hard to make something look bad with vray gi shadows and shaders.
Yeah suppose the body is a bit in shadow was trying to go for a more dynamic contrast look.
Thats rath and Well shit lol I misinterpreted the rules I thought the render sheet had to be 2048 not the render.
Also thought that judoes who'd be looking at this would see my concept in the begging.
Well better to fail via technica lites than not being good enough hahaha. Well my goal here was to finish a project, level up a littleand make friends I think I achived that so I'm happy
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