First clothing study, need to spend more time on the drawing to make sure stuff is in the right place before before I start rendering. Had to spend a lot of time fixing it later on.
Got some useful tips from the weekly stream;
-Look at the depth of folds, this should match the values of the model.
-Folds are straighter the closer to the tension point they are.
-Long folds should taper and have more of a triangle shape.
-Try avoiding uniformed folds, mix up the flow of folds to make a more organic looks.
-Look at over lapping elements and use shadow to help show depth. (Belt)
-Looser clothing with have more effect from gravity and might not have prominent folds if at all. (Trousers)
After applying the fixes from Marc's feedback I do think it looks better.