• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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ooo your manga panels are amazing ! The action scenes are epic. And great studies. I would not have the patience for genshin designs. The details are crazy.

Thanks! One of my personal goals with the art course is to be able to have decent art in the manga at a reasonable rate, so it's reassuring to hear we're progressing well. Kirara was definetly a challenge! but I feel I learned quite a bit, so it was worth it.

Lots of craziness and business these days on the real life side, so had a slower pace at this. Still was able to do some progress though.

The refernece this time is G'raha Tia from FF14 (That name... I had to look up the name spelling)
I'm a big fan of FF in general, and their designs are also amazing for the most part, so figured I would try to analyze one of the main characters in FF14. G'raha seemed to have the most... "common" clothes out of the group so to speak.

Decided to change the weapon, a hand pose, and as usual, the character, and focused on the clothes.

Body sketch, clothes sketch, inking, tones.

and finally shadows and a few small details

As usual, a good learning experience. His clothes are really something else, simple yet intricate.

Interesting enough, what I liked more about his design, are the boots. I think I'll have to study shoes more at the side. I always end up doing the standard dragon ball simple boots, but it's clear they can be much more and look so much better. These boots look great without being overly ornamental.

The pants were also interesting in that they seem to be normal baggy pants, but on closer inspection.. they seem to be stitched together from different pieces. Also makes them look better than the standard pants without being overly complex.

And another manga page. Just 3 more pages to finsh this chapter.

Took some time to understand how those anime eyes sparkles work, and spent way too long in that random hallway background. All in all, not much to say, just a small conversation scene.

Wew, need to get back into the grind. I'm off to work.

lol you left the grind? when? where? XD

these look great btw! :smiley:

hehe, Thanks. Truth be told I had some stuff to take care of these days, so I slowed a bit. But it's true I never really stop, I try to do at least a bit per day (usually at night when everything is quiet and peaceful).

The grind never stops!

Cloth exercice from artist reference, 4 out of 5.

Decided to go for something more simple, back to Toriyama's style. Nera from Dragon quest 5. I think I've mentioned it before but I really enjoy Toriyama's simple yet pleasent to the eye designs.

I had to rework proportions a bit, since this original design has an almost chibi big head proportion to it. I know there are other versions of the design wich have different proportions and more elaborate textures for the clothes, but I wanted to go with one of the original pieces.

And so, we went through the now common pipeline, body sketch, clothes sketch, inking, tones

And finally shadows and details

Really happy how this one turned out, I think I have the pipeline for these practices well established now. I feel the character fits into the design really well too.

Also worked on the next manga page. Got some feedback about how the white outline for characters makes it feel like they are "stickers" on the panels, which is true, though I kinda had to include it to provide more clarity, since without them, the feedback was that they were easily confused with the BGs, due to the heavy use of tones and grays.

I doubled the ink ont he first panel to give it the feeling of a "tremor", though not sure if it had the desired effect.

I do plan to try a different style eventually, To try to limit myself to pure black and white (and few tones), which I think will resolve the issue to some degree, though I'm still thinking about it.

As of right now, I personally like this style, and I feel like it also makes it feel kind of different, since anyone looking at one of these pages will easily recoginze it.

Nothing urgent, I'll still try out different things and see how they work out.

Final exercice of cloth from artist reference 5 of 5. At least for now. I think next is to start with anatomy 2.

Went with Ryne from FF14 for this study. I like the character design simplicty, and it seemed like a good target for some simple practice. Needed a bit of a break from challenges (which I still had with the manga), so went for something interesting cloth wise but rather simple to address.

I also absolutely loved this particular artist's rendition of the character.

And so, we go through the now usual sketch, ink, tones, shadows pipeline process.

And boom, final one of this series done

And of course, been hard at work at the manga as well. Finished one more page. Only one more to finish chapter 23, and then translation, art cover, a few details, and I can upload it as scheduled on 8/20.

Really liked how some of the effects turned out, such as the BG on the first panel and the light effects. I also took a quick peek at some of the first chapters and, ho boy, have we come a long way!

And that's it for now! Still got a lot more to do! thanks for dropping by!

8 days later

Wew, had to take a little break to wrap up chapter 23 and write the script for 24 and get the draft and work going. Not to mention real life work which always takes a lot of time.

Also started video on Anatomy 2 in Term 3. And oh boy was there a lot to unpack here.

Now, I LOVE the human anatomy, and though I've done some independent stuedies, I had never had someone sit down and help me break down the different muscle groups like Marc did.

It was fascinating and incredibly useful! I can see gaps in my understanding I had not noticed before. Proportions for many muscles finally make sense, and I'm eager to start applying this new found knowledge to see how it works out.

But first, before I jump into the exercices, I went back and and did a little study to review the whole thing so I can really learn and remember most of the bones and muscles explained in this chapter.

I'll continue with the exercies as per the companion guide next.

During this break, I got to do a lot of work on the manga, if you have followed it in webtoon, you probably already saw all these, but still wanted to share some of the work done so far:

Cover art. Did it fairly quickly, still imitating Toriyama's style, kinda obvious with the high contrast coloring :smile: :

And final page of the chapter. Wanted a high view of the field. Wasn't sure of how much detail to pack in, but I think it turned out pretty good!:

Also did a few profile sketches to keep practicing the different face parts, proportions and simplified inking. highly stylized of course, but still trying to pay attention to the individual face parts.

That's it for now! Back into the grind! Got a lot of stuff to do!

Thanks for dropping!

yooooo that cover looks bomb!

love how you did the lightning!