• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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Hello all! First Art War here and I couldn't be more excited!

After some thought and playing around, I think a dark character is the route i'm going to take on this one. I already have a general idea of what I'm going to do, just need to execute it. Looking forward to working on it and sharing it with you all!


Name: Brett Tiff
Instagram: https://www.instagram.com/brettsyr/

Final Illustration & Concept Sheet:

Here is my first little sketch dump of Arzan, little ideas that came about while I was drawing and scheming.

The basis of his character is that he no longer has a capable body due to having so much power within himself, rather, his form exists only due to bandages which he uses to seal said power. I'm thinking he could've been some sort of priest or worshiper who desired power well beyond his grasp or comprehension. I don't think story will have much weight here, but I think having one definitely helps with forging a character or creation.

In addition to the power I mentioned before, he is able to weaponize himself by releasing himself of the bandages and wraps that encase him, though unstable. The whole energy beam (lasers for days) is definitely my favorite thing I came up with on this sheet. I'm very excited by the potential here. Hope you all stay tuned, thanks!


Second sketch dump of Arzan. Here I played around a bit more with some aspects of his appearance, although much of it is just tattered bandages, wraps and cloth.

I improved upon his ability to weaponize himself, making a change to his arm and removing part of it entirely. I figure it makes much more sense to re-wrap a nub instead of an entire hand. Perhaps it is just another reminder that his true self has depleted significantly. In addition to this change, I switched the knot on his 'blindfold' to make it more realistic. If he pulls it off and it comes undone, he won't be able to retie it to the left because of his missing hand.

Overall, I'm really digging his design, especially his new arm. I love the idea of him taking his energy and giving it the form of whatever his imagination comes up with. Although, I would prefer the energy within him continue to be unstable to some degree, I'll have to express that in some way.

Finally, I touched base with some other details, though minor. I haven't decided if I want him to have some sort of cape or coverage to conceal his arm, but that is an idea moving forward. Overall, I am even more excited after this batch of sketches. I hope you all look forward to this as much as I do. Thanks.

Cool sketches, I like how he can change his arm like that. I think if he wore some accessories which are unique to him would help improve the design

Yeah I think that could work, I'll touch on that next! Thanks.

Third batch of sketches. This time I worked with some accessories to make his character a bit more interesting. I primarily focused on bracelet and necklace designs, I think those two additions are really the only ones that fit for him, at least right now.

I wasn't really sure what kind of style or inspiration I wanted to go with for the bracelets or necklace, but I definitely wanted some level of relation between the two. I didn't really have an idea of which bracelet design I liked after drawing them, so I skipped to the necklace to see if I could establish anything there.

Once I got to the 5th necklace idea, I started to get the ball rolling a bit, eventually coming up with the 7th one. It kind of reminded me of piano keys, but was also very basic at the same time. Then, I thought to change it up a bit, trying to make the design a bit more complex by adding in some pieces that stand out. Once I started to do that, I got the idea to individualize each piece, making it unique in its own way. I was somewhat inspired by the chains that maesters wear in Game of Thrones, each metal link representing different fields of study. I've been treating Arzan as if he was formerly a priest or something along those lines, so maybe each piece of his necklace represents a part of his faith. More to be explored when it comes to the details behind his necklace, but I at least have a cool direction to head in.

After coming up with a general necklace idea, I wasn't sure what bracelet design would correlate with it, so I went with something simple. Bracelet design #5 spoke to me, not standing out enough to hinder the necklaces' presence, but still there to add to Arzan's character.

I think adding these two details was an excellent idea overall, and certainly something that I can build off of even more. I look forward to developing him more as the event continues. Thank you taking a look.

Here is a little concept sheet I came up with last night to get a feel for not only Arzan's overall design, but to maybe give some insight into how his design came about (disregard any wacky proportions, the general look is the main focus here).

After putting on his accessories, I must say I really like the addition. They give him a bit more flair and even a bit of intrigue, his necklace especially. I like the idea behind him having bracelets on both hands, but eventually losing them because of his deformation. Might try to batter his remaining clothing even more, since most of it is gone anyways. I feel like it's in too good of condition for his complete change.

All in all, another successful day. I think some backgrounds and poses are in the near future :wink:

Finally got to scanning again.. ugh. Here are some poses that I came up with for Arzan. I planned on doing a bunch to get some sort of flow going, but I was quite satisfied with the ones toward the top of the page that I stopped. I'm thinking of going with the one towards the top left, or perhaps a variant of it.

The next step for me is the environment, what kind of situation is Arzan facing? Why is he posed like that? I'm thinking that he's going to be preparing for a showdown inside some sort of church or other religious building, maybe an abandoned building even. More to come. Enjoy!

After a bit of reworking, I finally came up with a nice composition for Arzan. I decided that a large open scene like a church (what I originally intended) didn't portray him the way I wanted to. Thus, I moved him to more of a tighter setting where his details could be seen along with his enemies. I also feel like this creates a tense atmosphere. You can obviously see a battle is about to ensue. No way out either, a knight guarding the very entrance he came through.

I have already started the line art for this composition, so look forward to that sometime soon. Time is running out, but I'm confident that I will finish with something I'll be proud of! Cheers!

14 days later

So here is my progress thus far. My line work is looking good after two trials of doing it. I improved a bunch after going through it the first time (I wasn't pleased with the first run). Next step will be flat colors, then some complimentary layers after that. I'm hard-pressed for time, but i'm confident that i'll be able to finish it before the deadline!

Laying down some flat colors today. I might want to tweak the color scheme for the background, but overall things are looking good. More to come throughout the night.

The final product, though it didn't go as planned. In retrospect, I think I did some things very well. I believe both my character design and my final composition were strong, but could've definitely been executed better. The final piece fails to meet what I had originally envisioned. It is lacking in values, reflected lighting, and much more. I did learn some things from this competition, so there are some positives, but I am frustrated that I didn't manage my time better and didn't create what I had completely envisioned. I started the competition a little late, but still had plenty of time to get it done. Overall though, I did enjoy this competition. Lots of cool ideas that others in the community came up with, I look forward to seeing everyone's creations. It's been fun, cheers.

I love your character ! but the background need more texture and contraste for more focus in your champion and try to shadow the characters on the set ^^ why not more light effect red in this hand :wink: