• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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Now, I don't know this information personally, but here is some advise that some people have given me when I asked a similar question in the past. Keep in mind though that this advice was focused primarily towards art in video games and it may be different for graphic design or movies.

Employment in the art field is very volatile. You are hired on into a group during a project, and there is a chance you will be let go after the project is done. Either way you will be continuously looking for work. The only difference between freelance and employment is who you are advertising yourself towards. When freelancing, you are advertising directly to the customers. With employment, instead you are advertising to a group manager which in turn is advertising to the customers.

I already have a job as a graphic designer and photographer. I don't think I'd want to rely on freelance with my digital paintings but I wouldn't mind working for a boss + as a freelancer on the side, like I already do. Keeps everything more fun.
Isn't relying on freelance jobs alone risky? I don't think you can get money when you're ill or too old to hold a pen to pay for your needs, unless you make lots of money and save that up for later. Freelance heavily depends on your marketing skills!

With freelance, its bit more risky, but, your free to do whatever. You make your own schedule, wake up whenever you want and work whenever you want in a way. What if you get sick? That doesn't mean anything to the client and you have to work through it if you under contract. If you want to take off and go on vacation then you have to save up the money to do so. It's 50% business and 50% Art. You'll need to be good at both.
When it comes to employment, after a project is done and if your let go, you name is there so finding a new job shouldn't be to hard. As long as your known as a good person that can work with others. Kinda the same thing applies for freelance but with studios, they like people that can work in a team which is very important. If your not good with working others but good at art then freelance might be better. So it's about who you are as a person. If you don't see yourself working with others well or basically being a team player then freelance might be the way to go. Hope this helps.

Side note this is information I've received from various artist in both cases. Could've wrote even more but this should be good enough. Also this is the perspective from people in Videogames.

Being employed is great. Benefits. Equipment. New social scene. Your not sitting in your room all day. You can do other stuff besides draw when you get home if you want, etc.

However, when you are employed under contract or hourly rate for a job there is risk there just as much as there is for freelance i think. You can lose the job, your contract doesn't get renewed, the company can go under, you have to go from contract to contract every couple of years, you have a crappy art director, or no art director, and you don't draw what you want really want too necessarily every day...you are hired for your drafting skills so to speak.

You have to follow style guides and make things a certain way. Their way.

Sometimes this can happen. -- Lets say the company is contracted out to make products or elements for games like (and just use these games an example it could be anyone) Borderlands, and WOW. Can you draw panda people, and orcs and stuff, or make them in 3d whatever you were hired for? Yes? Great. Can you now switch your whole mind set the next week to work on the borderlands product? You better know how to follow that style guide or make your own and have a lot of ref. It doesn't always work like that, but depending on who you work for it can. Conceptart companies full of artists are hired like that for that very reason. And its what they do.

Consider doing this when going to the company that you are applying too; Make sure you ask a lot of questions in the interview about their work load, what the department is like, what their production pipeline process is like, what a work day looks like etc, because each job is different.

However with freelance you usually have an art director who has seen your portfolio, or a small time individual, or a company who hires out and wants you to draw it in your style. They've seen your style, they like your style. If they are good, they understand to expect that style. ----- If they are inexperienced or bad...which happens a lot too....they can hire you and then say, I want you to draw it like this style...and you are like, "What? I don't know that style...", or make me this crazy ass thing that is a really really bad idea but I need you to make it anyway. And they are really poor at communicating shape language (aka art language).

Some companies who hire freelancers don't pay until publication. Period. There's so many different parameters and subtleties that you have to balance for either one.

The one thing that I want to say though is that if you are freelancing. You have to hustle. You have to get up at 7am and work until 7pm or later sometimes. You are selling yourself. You are marketing, emailing, phone calls, social media, draftsman and idea person all in one. You have to grind and hustle hard to make that paper. HAWD!

I schedule every day according to what it is that I need to do during the week let alone set aside time for making art. Finding clients, doing social media. Doing THIS what I'm doing right now during a break.

Also check out ArtPact. Use their template contracts and customize them for yourself.

The goal seems to be a lot around here that, "I want to land a job in the concept art world, or gaming industry one day." If you are a freelancer you already are the job.

i have my own small business in art and i must say it is hard.
The biggest advantage is that i can make whatever I want without people bossing me around. Cons are you need to know how to become popular and people will need to find you so you can sell your art. This is harder than you think! Took me over 2 years and im still learning!
Also, if you get ill or get an injury, you still have to finish work. I experienced this the hard way.
. When you are an employee you can't do just whatever you want but you will have a steady income for the period your contract dictates.

Personally im all for contracts with some freelance on the side. :smile: having a job with a contract also means you'll get to make friends. You could try it out but personally I think freelance is way harder than having a contract where your boss handles the customers.

Each one has its pros and cons!

I am by no means a working professional, but I will share the information I have learned thus far from other artist :


Another one from Chris Oatley / Noah Bradley , which also shares a lot of values is
http://chrisoatley.com/freelance-illustration/


And last and not least, instead of relaying on one octopus leg, have multiple octopus legs so when one gets chopped off you still have the other. Which in this case an example would be @kigerneko which she is doing both Photography / Design.

It's something that Bobby Chiu talks about, of having multiple octopus legs and marketing yourself.

Like whether you work as a freelance or employer, having multiple sources of income will help a lot. (Patreon, gumroad, digital goods, teaching etc.)


I hope these also give some overviews with all the points shared in this thread.

2 months later

I've been working for over 16 years in the industry, and I'm still a little apprehensive about going freelance.

Freelance is great option if you have a sterling reputation, a plethora of contacts, and a tremendous amount of notoriety. Most of the freelancers that get steady work seem to be renown for a particular style.