• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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I've been lurking on the forums for a short while now and I never expected to see such a wealth of information shared so openly. The individuals who provide feedback and resources really inspired me to dive deeper into digital painting and art in general. It's also impossible not to be inspired by the amazing artwork on here. I figured starting an art blog would maintain a sense of accountability on the long journey of improvement. I'll be treating this space as a personal outlet but any comments/critique/suggestions are welcome. The main goal is improvement towards realism.

Here's a quick doodle of my dog. It was actually impossible for him to stay still for a decent photo reference. So I went to the hive mind we call google instead. So I guess this is not really my dog. I think he'll understand. I think it looks like a dog at any rate...I just have to squint my eyes hard enough and it looks vaguely canine. Thanks for checking it out.

Hmm. I think i learned a lot of what not to do with this one. Honestly, not particularly proud of myself for departing from the reference and not really analyzing the actual values. But i'll post it here so maybe i'll be more mindful for the next one.

Decided to do another value study earlier.

Welcome to the forums. :cb: Glad to have you. I think these value studies are nice. The one thing I would recommend is to work on having more hard edges. The face is is a good example of things feeling too soft. I am a fan of the dog study. Keep up the good work.

Thank you for pointing it out. I think I went overboard with the smudge tool. I think i ended up using it like an eraser unintentionally. It also caused me to muddy all the values up.

Another study trying to grasp value and its impact on form. Looking at the clock on this one and I lost focus and spent too much time on areas with little payout. So I decided to call it quits on this study for now and revisit later when I have a new set of eyes.

Nice! I really like that cloak /fabric study. Looks pretty cool.

As for the last portrait study you did, I don't know what size you use for your brush, but don't be afraid to use a large one, especially in the initial stage. I'm saying that mostly because the part of her jaw on the left looks a bit messy with all those small strokes. I guess just taking a few minutes to blend could also have solved this.

Beyond that though, I think it's a solid study. Keep it up :smile:

I noticed when i start getting to smaller brush size is when i start to lose mental focus and spend a lot of time accomplishing very little. the jawline is tough for me especially when trying to read the form connecting with the neck with the chin casting shadow (I don't think I explained that as well as I could...)I think it's related to my issue with choosing soft, lost, hard edges. I did choose to leave jaw/cheek unblended for now since I went overboard with smudge tool previously. I'll attempt this study again soon and try to work it more. I Maybe i'll trying to work on blending without relying on smudge brush only...

A study in progress...rotation is a challenge. Trying to take into account consideration of sharp and soft edges. The nose rotation and proportion is off but I wanted to correct it after I took a break from looking at it. I started to go down the rabbit hole of trying to use smaller brush size. So to break the habit I figured I'd come back to it with a fresh set of eyes...

I think i'll push this study further than the others. WIP so its rough. Still working on rotation (esp. since plane of the teeth is visible) and trying to learn from the earlier study where the values were super contrasted yet the image still felt flat.

Started drifting into the small brush territory so I decided to pause this one for a short while. Just noticed how odd the overly smudged studies i've done look weird.

wanted to keep up with other studies while I spend some more time on the previous one. I wanted to try something with more facial expression/wrinkles. I think this one really exposed some areas that I don't have much of an idea on such as mouth/teeth, etc. During the study I decided not to spend much time on it since I'll have to do more detailed individual studies with the features isolated from rest of the face. Learned a lot of where I need to break down the face and also where I need to build up my visual library. Finding where soft and hard edges should go is also an area i'm trying to sort out...

Decided to stop here as I felt I was devoting too much time to this one with diminishing returns. Rotation of the mouth looks to still be a problem area, i'll probably begin a dedicated study on mouths/lips. Left the brushes rough to remind myself of that problem area. Still trying to find the balance of soft/hard edges. Conveying different material and their reflective properties is also something that caught me off guard. So it was an experiment of sorts. Definitely have much to study up on and I'll switch from full portrait to more specialized studies. When I do revisit this one I really want to incorporate some story telling potential such as in the reflection of the visor, etc. But I wanted to let this one rest for a little while and get back to more structure studies...

just thought gonna drop some info here about how to determine where are hard edges and where they are soft.
Try learning planes of the face with Asaro Head. There are loads of pictures online and even 3d models.
So basically, you need to figure out what planes of the face receive most of the light and what planes receive less. And building your values correctly in the picture will also help you with making objects appear more 3-dimensional.

Don't know what else to add, I personally learn a lot by observing things (photos with good light setup, masters works, artists that i like - i turn everything in greyscale and analyze how light shapes up the form of an object, i think through about where are the lightest and darkest points etc)and i also try avoiding blackest black. I go near it but never 100% (or at least i try) same with white. Reflection cannot be brighter than a light source, unless the object is very shiny.

Here's also a 2hr video about light, edgework and smudging

Hope it helps, or somewhat useful :wink: