More progress!
@marc Thanks man! Now that you mention it, the forearms do seem a bit short, I'll stretch them a little bit, or maybe lift the elbows
Awesome job on the character i agree on the fact that arms are a bit off, one way to look at a arm if your having trouble is try using the "big medium small method", Which would create a rhythm within the arm, heres a quick doodle to show you what i mean if you don't mind
If that does work with you the look at a human anatomy reference, hope this helps

@Fris Thanks! Yeah, it is helpful, I need to remember that technique
10 days later
Alright, I think I'm done, here's the final keyshot render:
I made some adjustments to the actual sculpt since my last update, but mostly it's just polypaint. Here's some really quick zbrush renders too:
This project can now be found on artstation
On to the next project!
1 month later
Starting a new character, based on this concept. I'll probably make this a game model that could be animated too.
This is what my progress looks like a couple hours in. Tried some new techniques that I learned from Hazardousarts' stream.
25 days later
Some slow progress on this, I refined some parts, and blocked the belt. I'm quite happy with how it's coming along!
I also made her tanto sword, here's the hi-poly for that. Lattice tool in Maya is my new best friend for making hard surface parts less boring!
I'll probably work on the robo arm next, although it seems like a pretty daunting task, not quite in my comfort zone.
9 days later
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