Hi Everyone! I've had a idea stirring in my mind recently, for now I'm just going to be calling the project 'Night Breakers' as a working title.
The self brief I constructed is this:
Night Breakers is an isometric dungeon crawler loosely based on the many myths of King Solomon and his Temple. In the game the immortal mage Solomon used a ring to enslave Demons to build his Temple. It became an archive, place of learning and a city unto itself after hundreds of years of continued labor. Eventually Solomon looses control over the Demons and they revolt, opening a portal to Hell. Solomon seals his Temple/City from the world, to halt the apocalypse. Recently the seal has been broken and demons have begun to poor into the world. Now adventures travel from all over seeking challenge and loot, ignorant of the dangers they will encounter.
Start Screen (PC)
Placeholder screen for now, my goal is to make the project feel cohesive by building UI elements as well. It will be easier to design as the project comes into its own.
Early Solomon Sketches
I wanted to explore, age and powers as by most accounts, he can do anything. I decided against making him older than 30, there are many legendary old wise men populate RPG's, why should he be virtuous or old? He asked God for Wisdom, doesn't mean he has to be humble about it. An all powerful mage who's posses almost every desirable quality and has God's approval? Probably a pretty arrogant guy who doesn't feel bad at all about unleashing Hell on Earth.
My first sketch that kickstarted the whole concept. I think that middle eastern culture has a bunch of cool design opportunities. Also did you know Solomon had 700 concubines? Had to make this a mob/character when I learned that.