• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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Hello everybody! This is my first artwork post here on Cubebrush and I was looking to get some constructive feedback on my latest completed illustration. I really like retro scifi/fantasy art with airbrush effects. What could have been done to improve my piece? What should I take into consideration for my next artwork? Thank you! :grinning:

Hey! Awesome illustration, looking really interesting :smile:
So, I changed quite a few things. One of the main things I changed was the values and the overall composition for the values. The main character wasn'¨t really standing out by values, making it quite claustrophobic to read your picture, since everything is very satured, and very sharp. I also lessened the details in the background, made it less saturated, added some fog and some atmospheric elements to make it seem more distant.

As for the colours, I tried to keep them the same but I made the sky bluer, since everything is pretty much a red-colour. This helped with the contrast!

Hope this helped!

Lastly, I added just some texture elements, such as gloss on your metal robot.

EDIT: Seems like the pictures have more contrast on this site. No idea of why.

Thanks for responding!! I always struggle with values, so it's great to see what should of been darker/lighter for better a better result! That added green in the background is really cool, and the added gloss is another thing I should of considered doing, thanks for pointing that out to me. Thank you for you time, I appreciate it! :smile:

First off I just want to say I'm loving the colors and you've done a decent job with the composition, though with that said I still believe theres much to work on here and that's a great thing! ....so lets dig right in shall we?

Color variety
-Now remember when I said that your color palate is amazing and awesome a couple seconds ago?.... yeah, it's a little too amazing and awesome... don't hear that often do you? What I mean by this everything in your piece is over saturated, that's going to make it harder for the eyes to focus on one object at a time which may lead to the viewer being overwhelmed. You can avoid this by adding in colors of lower saturation and vibrance giving your piece not only contrast in tone value but color variety as well.

Light and Shadow Balance
- From a photographers stand point this photo looks over exposed and what I mean by that is there seems to be way too much light for this piece specifically. Over exposer isn't always a bad thing; however with all the light and saturation of this piece if I were to view this at night in a dark room... well, I'd be blind. A good way to fix this is to find your main light source. In this piece you definitely have an established source but it almost seems as if theres too many sources of light. This is what leads us into our 3rd and final topic!

Composition
- You know that feeling when your around a huge crowd of people and everyones just trying to go there own way ? Well we all know how nerve racking that can be, almost like where trapped in a box... yeah well... that's how this piece feels to me. It's almost as you set the size of your image and just tried to fit your whole idea that was pre-determined. The problem is your illustration has no room to breathe! you've gotta give your piece some fresh air! there are many ways of fixing this and I'm pretty sure you don't need me to explain how. I'm so sorry for the long winded critique but I have on last thing to say.

What you have created is amazing so please never stop creating. Keep working hard and always strive to learn more! That's all I've gotta say!

Cheers!

Exofley Signing out.

Thank you very much for your response, you've given me a lot to consider and practice on when I get around to my next artworks! :sparkles:

21 days later

Hello! This is a little odd, but it turns out my artwork has a lot of the same issues as Stefanie's here. It was very helpful reading your critique, and I wanted to thank you!
I will be working on these similar things with my paintings as well.

1 month later

Hello! I realize it's a few months since the latest reply, but I think I have a critique worth mentioning for any future work :smile: . First of all, I would like to know the setting here. Is it set in outerspace? On a planet with an atmosphere? Is the main lightsource a sun or moon?

Hey! That's okay, I'll be happy to hear it.
This piece is set in outerspace on a planet with a thin atmosphere and the light source is supposed to be moonlight.

Alright! The first glaring issue I've noticed is that she is not casting shadows on her scarf.
Since this is outer space with little atmosphere as you've mentioned, and with her being this close to the camera, surfaces on her body that's angled away from the light source should not be lit unless light bouncing from different surfaces hit her body. Such as her right shoulder pad's side surface being lit by the light bouncing off from her scarf.

Apart from that, the moon behind her, provided it's not emitting any light/glowing, looks really flat. If it's being lit by the same light source that's illuminating our character, it should be lit according to its geometric anatomy. Since it's a sphere, it should be lit like a sphere.

However, if the moon behind her is indeed glowing, then, based on something I learned from stargazing and photography, all those stars shouldn't be as visible as they are. Maybe turn down their twinkles by 50%? It's because the glow emitted by the moon, and the fact that the moon is really HUGE, overlaps the light emitted by the stars. Apart form that there should be a visible glow around it.

Overall, the general problem in your piece is there are so many contrasting elements in the image, it's quite hard on the eyes and harder to identify the focal point. So apart from the fix I did, here's a suggestion to tighten up the comp by adjusting the lighting on her.

Hope that was helpful :smile:

PS
I am sorry for this long overdue reply. I wanted to work on this critique when you replied to my previous comment, unfortunately, I was swamped with work the entire week.

Wow! I didn't realize just how many elements I overlooked that could of improved my piece drastically. I think my biggest downfall was that I wanted my piece to be quite bright and colourful as that's my preferred appearance with my art and I went overboard with it. Thanks so much for your in depth review on my piece! You've given me a lot to consider for next time, I appreciate it! :grinning: