Thank you, @mitsuki-youko and @catsforsnacks for your guidance! I will start practicing and working through this assignment for the next few days! Later I will also complete and post my original drawing of a one-point perspective environment (Perspective 1 Assignment 3)!
- Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?in24.6k
- Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with youin1.5k
- memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawingin
- studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.in22.6k
- Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!in827
- Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!in49.6k
My original file containing my first point perspective drawing went missing. Not exactly sure how that happened, but I decided to just move on instead of starting over. Hopefully that won't impact my growing skills...?
I'm now working on an original second point perspective drawing, but I ran into some 3D issues.
To avoid making things appear bigger or closer than they appear, I've pushed my vanishing points outside of my canvas, which I think ended up working. This project is near completion, but I wanted to take a small step further and add some shapes that have extrusion. Instead of having a flat door on my main building, I wanted to extrude part of the wall towards the interior of the building to make a hallway-like entryway. I was also going to add a staircase leading up to the entrance, but after about four or five times attempting to make a staircase, I couldn't figure out how to correctly draw it. In addition, I wanted to add a pedestrian signal on my post (roughly drawn in green), but it looks...wrong.
I fired up Blender and remade one of these problems and tried to see where the edges were going and what the angles were and all that, but it didn't really help, unless I did it wrong in Blender too.
Any solution to this? I appreciate the help.
16 days later
I am now on Term 2: Week 2 of ART School, and the lessons and exercises are getting more challenging! So far I am doing well with studying the human head, but I am facing some difficulty with the "Photoshop for Digital Production B" assignments.
Blending different colors or blending dark and light tones are not new to me, but in Photoshop, blending does not feel the same.
This above screenshot depicts a blending method that uses Photoshop's Mixer Brush Tool. The results are...sketchy. No pun intended. It did a pretty good job blending the two colors together, but look closely at the results. Where did those sharp, unnatural strokes come from?
Now this is Marc's method featured above using the default Hard Round Pressure Opacity Brush. It works, but it's not smooth. I found this method to be the most difficult. Color picking and brushing and color picking and brushing...it took a long while to get to this result. I can't imaging working on a large scale project and having to blend each section one at a time like this.
Finally, this is the method that uses Marc's Smudge Brush and the Photoshop smudge tool. I liked this method better than the previous methods, but the smudge brush seems to allow me to stretch the colors a small distance. If I try to smudge one color over to the other with a longer distance, it ends up looking scratched on. You can see how tight the blended colors are in the center. I'm not sure how I would achieve blending a color all the way across the subject I'm painting.
I'll keep practicing and working through the assignments as best as I can. Maybe I'll figure all this out along the way, but if anyone has any suggestions or tips I would greatly appreciate it!
This is just my two cents, and I could very well be wrong, but the scratchy/sharp stroke effect might have to do with the processing power of your device. When I would run Photoshop on my old laptop, it did every sort of shenanigans since the software simply stretched it too thin. Color banding, brush lag, things like that.
14 days later
Ugh! I'm horrified by this! I really did try my best too.
I've been getting busier and busier lately. It's hard to find the time to practice art. I'm on Week 3 of Term 2 right now, but I don't think I'll be able to practice all my current assignments in a mere week. I will need a lot more time to practice drawing the head and all of its different features.
16 days later
Still on Week 3 of Term 2. I've just completed the portrait study assignment. I'm not impressed with my shading, but I hope in time I will get better at this technique. I am aware about the advantages of using "the full range of values," but I didn't implement that in this assignment very well.
But guess what? My proportions seem correct at least! I feel like I'm getting better at this!
It's tough, but you're doing an alright job at it. I feel learning the skull and the planes of the head help a ton, getting different viewpoints from various artists also helps to further your understanding of what's important
Proportions look alright overall, where I feel you may be having more difficulty is in the 3D form of the head and its features. When in doubt, try making contour lines either horizontally or vertically. For example, a vertical contour of the midline when you compare to a profile view can help you see if your features are in the right perspective, and horizontal ones help a lot with things like the eyes. It happens all too often, we focus on getting the details well drawn but don't realize that we have two or three perspectives in one portrait
As an example, on the last head, try drawing entirely the ellipse of the brow line through the skull sphere, note the eyes are kind of on a horizontal rather than wrapping around the sphere and placed accordingly, the lids have no thickness/overlap and the nose is facing us while showing a side plane at the same time
There's nothing wrong with re-iterating the same face and angle or erasing/fixing the same one to further enforce what you're learning. I struggled a lot at first and I still feel I need to learn a lot more before my heads are any good from imagination X_X
cheers!
As @snakker said, my best piece of feedback is regarding ellipses and the 3D mindset. The ellipse doesn't hit the edge of the sphere on a straight angle, but wraps around it (Save from the orthographic front view).
I suck at words so i did i little example to illustrate what i meant.
I remember that i did hundreds of circles with ellipses inside on the very beginning of the course, and to this day i still struggle to make a "perfect" circle, nothing that my old friend Ctrl + Z doesn't fix tho lol
Something I struggle with, no matter how much I practice, are those basic 3D spheres. Whenever I try to draw them, I get a flat circle with a flower pattern slapped on. Despite undoing and redrawing, it never comes out right. I end up moving on and later wonder why everything looks wrong.
I already started the next week's assignments on more perspective stuff, but it seems I am still not ready to proceed as I am completely missing some basic 3D skills that I'm probably going to end up needing for the 3-point, 4-point, and 5-point (good gracious, does it ever stop?!) perspective drawings. I'm gonna go back and get this MASTERED before moving on.
Thanks for the help, @Pattu_w and @snakker! Back to the grind now...
So here's what's been happening lately. I have this notebook that I use for both school and for writing other important stuff down. I just opened that, and for these past few days, I've just been drawing circles with those contour lines that give the circle the appearance of a sphere. I've filled pages with these drawings now. Up until now, they've been looking a lot better, and I think I understand them now. Today, I decided to test myself and create an animation of a rotating sphere.
I think I will continue to use this and try to build the face and the facial features--using basic shapes (e.g. a simple rectangular block for the nose)--on each frame. So far, does this look correct or do I need to keep practicing the 3D sphere more?
The animation was done in Clip Studio Paint. I tried Photoshop's animation feature and I didn't really like it.
Hell yeah, this looks awesome! It looks like you got it, always good practice to keep doing these from time to time but i feel like those can be done along side your other studies
To my eyes there's no need to 100% master all of those concepts to keep moving forward, but do keep them in mind. Really great job on those tho!