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Well...I've come to a problem at this time. My next assignment is titled "Study (copy) 5 characters from professional artists/shows/games you like (lineart only)" and I am already having trouble with this one. I don't think I should move forward to the "perspective" part of this term until I can do this assignment correctly.

I drew at least two characters so far, but they were completely out of proportion and I drew them a lot bigger than my reference image (I completely discarded those projects out of frustration). When I started art for the first time many years back, I always managed to draw my subjects too large and out of proportion, so this is a reoccurring issue that has always followed me around. Here is what I'm working on currently for this assignment...

Credits to Nintendo for this render and character.
Before this class, especially during the year when I first started art, I would normally just pick a place to start drawing (like the head, for example) and draw the character from there. Then I would end up using the whole paper to draw the upper half of the character because I would draw the head way too big...and I would have to be stuck with it for the rest of the drawing. Now for the first time, I'm working in Photoshop and I can have the reference character perfectly side-by-side with my drawing. I should have been able to draw in proportion better than I ever used to...but I was wrong. Now here is my third try at copying a character--Agent 8 from "Splatoon 2: Octo Expansion." As you can see, I am drawing too close to the perimeter of the box, and even going outside of it completely!

I came back to this video again...and I'm still not understanding how Marc Brunet does this so perfectly and in proportion (there was an explanation for his drawing of the left foot being outside of his box). Measuring heads doesn't seem to help me as I'm not really sure what to do with that information. He uses simple circles to mark where the joints should go. I tried doing that but ended up placing them all the wrong places possible.

Is there a solution to this? Or is this one of those things that I have to practice and fail at over and over again until I can get it right? If it is just a matter of practice, I will practice a full figure line art drawing from a reference every day until I feel comfortable enough to move on with the rest of the term, but that could take a long while...

Thanks in advance for the help!

Take your time to understand it. You will get better at measuring after a while. Sometimes your eyes can deceive you so it's good to measure it. You can draw heads over the ref to have all the measurements and then draw next to it.

That's what the heads are for. Should the knee be at 5 heads or maybe 4,5. It also goes for putting things horizontally

You will get the hang of it.

Welcome to the forums!

The thing with the measure is that is not a rule, it's more like a general guideline for you check your drawing against. On the beginning or eyes deceive us a lot, so those are just to help us see what is really there.

Think i went a bit overboard here, but i made a step by step of how i usually approach those kind of studies (measure and copy studies). Hope it helps.

OK, since my last update on drawing characters, I kept practicing on this assignment as much as I could. Today, I tried drawing a new character entirely and...

I think I did a little better than before. : )

Looking at this drawing as a whole, I see a lot of mistakes: Josha's legs are too close together, her left arm and baggy sleeve are still drawn out of proportion, etc. For now, I'm gonna have to give myself grace when it comes to drawing hands, but everything else can be drawn better and I can improve from this, I think.

Again, thanks for the help! I'm gonna continue with the rest of the term now, but I'll keep practicing this as well!

Welcome and nice goong, you are doing great

Cheers

Starting this assignment on perspective! I've kept my messy layer hidden. I'm going to add a lot more curves and organic shapes another day to balance out all these straight lines and pointy edges.

10 days later

I've come far along. I'm now on Week 6 of ART School--although I am going back and practicing a few previous assignments. I have now run into another issue with copying a project from other artists.

I am ready to start the last assignment in this Week, but I'm not sure how to do it...

I first decided to search ArtStation for professional drawings of environments, and I found a pretty one here by Adam Brown. I will add a link to this at the end.
Once I imported the drawing into Photoshop, I immediately didn't know how I was going to copy something of this incredible size.

I first tried plotting some convergence lines and...now I have points where the lines meet in all kinds of places. When I look at this artwork by itself, everything makes sense, and nothing seems to be out of place or drawn incorrectly, but according to the lines that I drew over the artwork, there is no one-point or two-point perspective going on in this.

This is the second time I've been assigned to copy other artists' work and not knowing how to do it. Is there something I'm missing from the video lectures that I am watching?

Artwork by Adam Brown featured here: https://www.artstation.com/artwork/rAb0ge

imo i'd start with the curvy stuff first. you have a grid there to work off of.

In high school i learned to divide a drawing into many small grids and then try to replicate each grid individually while keeping an eye on the overall shape.

if the grids you have now are too much to tackle try making the grids smaller and working off that

I do see that the hw says lineart only so this technique will make it easier

Something like this - but don't be too focused in on each grid individually - do that at first yes, but once you work on a box, look at the overall image. is there something in box C1 that should have been in box c2? and so on.

hope that helps!

btw click on the pic to zoom in i realized i drew the black line on the wrong layer so its merged with the grid LOL was gonna change it to red but oh well u get the idea i hope :smiley:

No, I don't think you're missing anything. You're actually pointing out flaws that the artist probably had not noticed.
Their perspective is off. If you dissect work from artists of any skill level you will most likely find something that is a little off (except maybe Scott Robertson, I'm convinced he is a robot haha.) As long as things look "good enough" most people wouldn't notice. As you improve and get a better eye, you'll start noticing these flaws in professional's work.

The horizon line here is right along the middle pier, given that we cannot se the top or bottom portion of the planks. As you pointed out, no lines converge on the horizon, and some even seem like they may never converge at all - good eye!

Sometimes when I look at work from amazing artists the idea of getting as good as them can become daunting. If you can find flaws in their work though, it makes them seem more human, and that maybe the task isn't as impossible as the voice in your head is telling you.

I think analyzing before copying is good practice. If you find weird discrepancies like this the forum can always discuss them - critiques are good! I also agree with @mitsuki-youko about the grid method. Just be careful in obsessing over getting it perfect. This assignment is more about trying to understand an artist's decisions rather than creating a photocopy (which I have mistakenly done before.) Another method is to have an invisible copy of the landscape under your drawing and make it visible every now and then to check what needs fixing.

Ok I'm done now - Keep up the good work!

Thank you, @mitsuki-youko and @catsforsnacks for your guidance! I will start practicing and working through this assignment for the next few days! Later I will also complete and post my original drawing of a one-point perspective environment (Perspective 1 Assignment 3)!

My original file containing my first point perspective drawing went missing. Not exactly sure how that happened, but I decided to just move on instead of starting over. Hopefully that won't impact my growing skills...?
I'm now working on an original second point perspective drawing, but I ran into some 3D issues.

To avoid making things appear bigger or closer than they appear, I've pushed my vanishing points outside of my canvas, which I think ended up working. This project is near completion, but I wanted to take a small step further and add some shapes that have extrusion. Instead of having a flat door on my main building, I wanted to extrude part of the wall towards the interior of the building to make a hallway-like entryway. I was also going to add a staircase leading up to the entrance, but after about four or five times attempting to make a staircase, I couldn't figure out how to correctly draw it. In addition, I wanted to add a pedestrian signal on my post (roughly drawn in green), but it looks...wrong.

I fired up Blender and remade one of these problems and tried to see where the edges were going and what the angles were and all that, but it didn't really help, unless I did it wrong in Blender too.

Any solution to this? I appreciate the help.

Making progress!

And here is one of my works for Digital Production Assignment A.

Now I will be working on that box cover assignment!

16 days later

I am now on Term 2: Week 2 of ART School, and the lessons and exercises are getting more challenging! So far I am doing well with studying the human head, but I am facing some difficulty with the "Photoshop for Digital Production B" assignments.

Blending different colors or blending dark and light tones are not new to me, but in Photoshop, blending does not feel the same.

This above screenshot depicts a blending method that uses Photoshop's Mixer Brush Tool. The results are...sketchy. No pun intended. It did a pretty good job blending the two colors together, but look closely at the results. Where did those sharp, unnatural strokes come from?

Now this is Marc's method featured above using the default Hard Round Pressure Opacity Brush. It works, but it's not smooth. I found this method to be the most difficult. Color picking and brushing and color picking and brushing...it took a long while to get to this result. I can't imaging working on a large scale project and having to blend each section one at a time like this.

Finally, this is the method that uses Marc's Smudge Brush and the Photoshop smudge tool. I liked this method better than the previous methods, but the smudge brush seems to allow me to stretch the colors a small distance. If I try to smudge one color over to the other with a longer distance, it ends up looking scratched on. You can see how tight the blended colors are in the center. I'm not sure how I would achieve blending a color all the way across the subject I'm painting.

I'll keep practicing and working through the assignments as best as I can. Maybe I'll figure all this out along the way, but if anyone has any suggestions or tips I would greatly appreciate it!

This is just my two cents, and I could very well be wrong, but the scratchy/sharp stroke effect might have to do with the processing power of your device. When I would run Photoshop on my old laptop, it did every sort of shenanigans since the software simply stretched it too thin. Color banding, brush lag, things like that.

I feel you, procreate for my money has the best smudging I have ever tried. I think tue trick is to use large to small brushes ehen blending with alt clicking and if using the smudge tool you have to modify - customize the brush a lot to make it work how you want

14 days later

Ugh! I'm horrified by this! I really did try my best too. :cry:

I've been getting busier and busier lately. It's hard to find the time to practice art. I'm on Week 3 of Term 2 right now, but I don't think I'll be able to practice all my current assignments in a mere week. I will need a lot more time to practice drawing the head and all of its different features.

Keep at it and take your time

Don’t rush

Yes! I went through that same pain haha, trust me it gets better the more you know and the more you practice and fail. You can actually see a bit of my progress and you can see how ugly some of my heads were. now at least they are decent.

Keep going!

nothing to be horrified by on this, the proportions and placement of all the features are roughly correct, and that's something lots of people struggle with

I'm pretty sure I have yet to see anyone sticking strictly to the schedule, I see it as more of guidelines to help stay focused and on track.

Also not everyone can dedicate the same amount of time to this, so in the end is best to make your own Schedule, based on the course or based on your goals and time that you have

16 days later

Still on Week 3 of Term 2. I've just completed the portrait study assignment. I'm not impressed with my shading, but I hope in time I will get better at this technique. I am aware about the advantages of using "the full range of values," but I didn't implement that in this assignment very well.

But guess what? My proportions seem correct at least! I feel like I'm getting better at this!

The last assignment for Week 3 was to draw 5 character heads from imagination. I was able to finish 4, and I believe I've improved a little! I did realize, by the end of this, I'm going to have to study even more human heads from real photos.


It's tough, but you're doing an alright job at it. I feel learning the skull and the planes of the head help a ton, getting different viewpoints from various artists also helps to further your understanding of what's important

Proportions look alright overall, where I feel you may be having more difficulty is in the 3D form of the head and its features. When in doubt, try making contour lines either horizontally or vertically. For example, a vertical contour of the midline when you compare to a profile view can help you see if your features are in the right perspective, and horizontal ones help a lot with things like the eyes. It happens all too often, we focus on getting the details well drawn but don't realize that we have two or three perspectives in one portrait

As an example, on the last head, try drawing entirely the ellipse of the brow line through the skull sphere, note the eyes are kind of on a horizontal rather than wrapping around the sphere and placed accordingly, the lids have no thickness/overlap and the nose is facing us while showing a side plane at the same time

There's nothing wrong with re-iterating the same face and angle or erasing/fixing the same one to further enforce what you're learning. I struggled a lot at first and I still feel I need to learn a lot more before my heads are any good from imagination X_X

cheers!

As @snakker said, my best piece of feedback is regarding ellipses and the 3D mindset. The ellipse doesn't hit the edge of the sphere on a straight angle, but wraps around it (Save from the orthographic front view).

I suck at words so i did i little example to illustrate what i meant.

I remember that i did hundreds of circles with ellipses inside on the very beginning of the course, and to this day i still struggle to make a "perfect" circle, nothing that my old friend Ctrl + Z doesn't fix tho lol

Something I struggle with, no matter how much I practice, are those basic 3D spheres. Whenever I try to draw them, I get a flat circle with a flower pattern slapped on. Despite undoing and redrawing, it never comes out right. I end up moving on and later wonder why everything looks wrong.

I already started the next week's assignments on more perspective stuff, but it seems I am still not ready to proceed as I am completely missing some basic 3D skills that I'm probably going to end up needing for the 3-point, 4-point, and 5-point (good gracious, does it ever stop?!) perspective drawings. I'm gonna go back and get this MASTERED before moving on.

Thanks for the help, @Pattu_w and @snakker! Back to the grind now...