Thank you for the feedback, guys.
I have reworked folds on the pants, but this is not the same material anymore I was going for originally. I didnt touch her eyes tho, but changed eyebrows little bit.
Didn't want to waste much time on sculpt tho, since I will handpaint the model anyway and most of surface details will be either gone or repainted. But I still put a fair share of them, but cant be bothered capturing a bunch of screenshots from zbrush.
What im gonna do instead is show you the bake. Keep in mind, it is preview bake that used dynameshed and decimated models (which also were used for the 3d coat, since it cant take models for retopo with overlaps to do retopo). And texture has pretty ridiculous size, I didnt put everything on the single uv sheet yet.
30k triangles total, I would break it down even more if it was used in game.
But making retopo for that kind of model was quite a challenge as you would guess.
Altho I'm happy ive got past that and moving to the texturing.
(And those boots sucks, I know, but next time I'll make sure my sculpt works better with low poly version).